tag:blogger.com,1999:blog-55403649361445971862024-03-05T16:05:12.404-08:00Darker Days RadioDarker Days Radio is a podcast covering all the World of Darkness tabletop roleplaying games, as well as the upcoming World of Darkness Online MMORPG from the makers of smash-hit EVE Online. The podcast also gathers strange and spooky news from around the world and suggests how to use it in play.Anonymoushttp://www.blogger.com/profile/09958299906429125536noreply@blogger.comBlogger482125truetag:blogger.com,1999:blog-5540364936144597186.post-76673796418242300622017-05-23T16:57:00.000-07:002017-05-23T16:57:04.053-07:00Monolith at UKGE<div class="separator" style="clear: both; text-align: center;">
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Monolith Board Games have successfully produced two massive miniatures games. The one is the Conan board game, and the other is Mythic Battles Pantheon.<div>
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<br />Both games feature high quality miniatures, card components and boards. Conan aims to recreate the adventures of the barbarian, and where players take on the roles of Conan and his entourage, while another player takes on the array of minions and enemies that Conan and the others must face.<br /><br />Now much like Kingdom Death, Conan has suffered from some critique of the model designs when it comes to women, the difference being Kingdom Death made models that were not part of the game and were explicitly pin up models. Conan of course aims to recreate characters from the novels, which of course were not very progressive.<div>
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<br /><br />Mythic Battles Pantheon, made between Monolith and Mythic Battles, lets players take the role of armies of gods and titans leading warriors of mythic Greece, and monsters of legend. Unlike other wargames, Pantheon makes use of battle mats with zones marked upon them, much like GW's game Deathwatch: Overkill.</div>
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So following on from these Monolith is developing the Batman Board Game. Knight Models of course make the skirmish wargame, so the question is, what is Monolith bringing to the game that is different?</div>
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Anonymoushttp://www.blogger.com/profile/09958299906429125536noreply@blogger.com0tag:blogger.com,1999:blog-5540364936144597186.post-31291808275502139862017-05-23T15:50:00.000-07:002017-05-23T15:50:19.906-07:00SLA Industries and Cannibal SectorIf there is one game that sums up the visuals of hyper violence from the 90s, it is S.L.A. Industries.<br />
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<br /><br />In a dystopian far flung future the where S.L.A. Industries owns most if not all things in the known universe, and controlled by the mysterious "Mr. Slayer". S.L.A. Inc makes its home in Mort City, which is an overstuffed city surrounded by Cannibal Sectors, which a ruins that are home to mutants and rebels.<br /><br />As Operatives, and employees of S.L.A. Inc, players are tasked with wet work jobs, crushing riots, and generally doing all the nasty jobs that, thanks to the prolific presence of cameras, makes for great TV ratings.<br />
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Currently Daruma Productions are producing a miniature game based on the world of S.L.A Industries, and so for those of you who are fans of the rpg, and need some minis to help you with complex battles, perhaps you should check them out. I know I will at UK Games Expo.<br /><br />Anonymoushttp://www.blogger.com/profile/09958299906429125536noreply@blogger.com0tag:blogger.com,1999:blog-5540364936144597186.post-6419093256596442052017-05-23T15:18:00.003-07:002017-05-23T15:18:58.438-07:00We like Cool Terrain!UK Games Expo is not a place for games, but things that make your games look kick ass.<br /><br />Battle Systems will be there, showing off their awesome card terrain system. After a number of successful Kickstarters they have a range of fantasy, scifi and modern terrain, perfect for a variety of games. I've had a chance to talk them in passing at the Beasts of War studio, but it will be good to catch up with them and see what is new.<br />
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4ground will be there too, with their excellent range of laser cut terrain, designed for different scales and genres. More recently of course their Fabled Realms terrain set is also a lead in for their upcoming wargame.<br />
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<br /><br />Anonymoushttp://www.blogger.com/profile/09958299906429125536noreply@blogger.com0tag:blogger.com,1999:blog-5540364936144597186.post-31674520865042875212017-05-23T14:56:00.001-07:002017-05-23T14:56:29.135-07:00RuneQuest and Making HorrorChaosium Inc is showing off at UK Games Expo a particular game that is making a big come back this year.<br /><br />RuneQuest.<br />
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<img height="320" src="https://mail.google.com/mail/u/1?ui=2&ik=068b66de59&attid=0.1&th=15c15eb71356a08a&view=fimg&rm=15c15eb71356a08a&sz=w1600-h1000&attbid=ANGjdJ9v8zDYok8RW_hDCj-WA50AoApYHf_6fuj-ebcz_YZREaLF3_HFXDhIfdLKAB3d_OCr8PNzhfMHmjvQkk8Bl7HORRYg96T7GeDv4QeVY5oU2hqfgCIigNfud1Q&disp=emb&realattid=ii_j2ssolte1_15c15c5f3530c8e6&zw" width="249" /><br /><br />RuneQuest: Roleplaying in Glorantha will be out later in 2017, but Chaosium Inc will be making review copies of the Quickstart rules available at UKGE, and so that is definitely something we will be checking out.<br /><br />I have to admit I have never played RuneQuest, and but its importance as the British answer to DnD, and also as the basis for the system used for the Call of Cthulhu rpg can not be overlooked. It will be very interesting how this new edition has been designed for the tastes of the modern gamer.<br /><br />Now given we are going on the press day on the Friday, we will be missing out on the chance to go to the Chaosium talk on designing horror stories for your games. Mike Mason and Lynn Hardy will be leading this discussion, as well as talking about the gaming industry in general.<br />
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<img height="320" src="https://mail.google.com/mail/u/1?ui=2&ik=068b66de59&attid=0.3&th=15c15eb71356a08a&view=fimg&rm=15c15eb71356a08a&sz=w1600-h1000&attbid=ANGjdJ_TB-jKFucrZhfgLhbwGvNTd63eObixCqZZWTMIMccyCG6t2ZV4rrdOKCOci0KAjHzQfhHMzITx5od18r3SmeaOSTHd8G_L4p4W5QHPU7GBi4uq5QsqQ3peaKY&disp=emb&realattid=ii_j2sspqo32_15c15c6c1b8b8bda&zw" width="247" />Anonymoushttp://www.blogger.com/profile/09958299906429125536noreply@blogger.com0tag:blogger.com,1999:blog-5540364936144597186.post-21998498181469743572017-05-23T14:27:00.000-07:002017-05-23T14:27:12.306-07:00Getting back into the Games Workshop<div style="text-align: justify;">
UK Games Expo is looming on the horizon, and one of the exhibitors there is Games Workshop.</div>
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Yes you read that right. They won't just be there with a sales stand but actually interacting with the gaming community again.</div>
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This change in attitude to the gaming community has been a long time coming. For the last few years GW had shut down any interaction with their fans via social media, and were a company that was apparently (if you ask the CEO, Kirby, back then) focused on making miniatures, and that was because that is what their customers wanted first. Not games. Miniatures.</div>
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Let that sink in for a bit.</div>
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Then we had the change over, as if a different roll of film was put on the projector, and things seemed fresh and new. The new CEO, Rountree, has caused a change in direction of GW. No longer do we expect less miniatures for more money, and a diminishing quality in the games. Now we are getting back towards some of the good old days. White Dwarf magazine has proper gaming content within it, and is thick again and filled with hobby articles. Games like Gangs of Commorragh, Shadow War Armageddon, Shadespire, and Age of Sigmar skirmish, are pouring out of the GW studio. It's as if they want you to play as many games as possible with their miniatures. Shadow War even uses a system that is essentially Necromunda/Warhammer 40k 2nd ed. We have rules for Eldar and Tau using that system! It's as if GW is having their cake and getting to eat it.</div>
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For old grogs like me, these smaller games are great. I can paint small numbers of models for all these games, and I get to enjoy the variety without having to make larger armies of models just to be able to get a pick up game. For GW of course that means lots of smaller sales as players pick and mix their collection. And of course all the old fans are coming out of the woodwork.</div>
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At UKGE myself and James will be probing the guys from GW about the new skirmish expansion for Age of Sigmar, looking at Shadespire, and of course asking questions about Epic. Oh and those gigantic new Space Marines.</div>
Anonymoushttp://www.blogger.com/profile/09958299906429125536noreply@blogger.com1tag:blogger.com,1999:blog-5540364936144597186.post-3734617055537920552017-04-20T05:13:00.000-07:002017-04-20T05:14:12.537-07:00Preparing for the UK Games Expo<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
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<span style="background-color: transparent; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">It’s that time of year again, and Chris and I are both getting ready for the <a href="http://www.ukgamesexpo.co.uk/">UK Games Expo </a>happening in Birmingham from the 2nd to 4th of June. We’ve been picking over the list of exhibitors and it’s another bumper crop of interesting people to talk to and games to scout out.</span></div>
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<span style="background-color: transparent; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">While we were both impressed with <a href="http://itbboardgames.com/">Inside The Box</a> board games last year I'm personally excited to talk to them again for two reasons; firstly to catch up with the development and release schedule of Statecraft (for which ITB offered a really neat expo-exclusive reward) but also because a friend of mine pitched a game of his own design last year at the UK Games Expo's "Wyvern's Lair" event (an opportunity to pitch and get feedback on original game designs from industry experts) and has gone on to work with ITB to launch it via a successful Kickstarter earlier this year.</span></div>
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<span style="background-color: transparent; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">As <a href="http://kck.st/2idIGb1">Sub Terra</a> is a game of co-operative survival horror and cave exploration is might be a good fit for us at Darker Days Radio and I'd love to delve into some with Chris backing me up.</span></div>
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<span style="background-color: transparent; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Steamforged Games are another favourite for Chris and myself, and while the Hunters Guild team I bought last year has yet to take to the pitch due to some unfortunate moving around on my part I’ve been enjoying painting them now they’re out of storage. I’m eager to see what they’re bringing this year, especially after I had the opportunity to play Dark Souls last year which was one of many highlights of the convention.</span></div>
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<span style="background-color: transparent; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">I’m also keen to get a look at <a href="http://thecityofkings.com/">City of Kings </a>which is a collaborative town builder and adventuring game, they’re currently on a Kickstarter campaign slated to end by April 27th but the UK Games Expo should be a good place to get some hands-on time and see how it plays.</span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-size: 14.6667px; white-space: pre-wrap;">Chris and I will be there on the Friday and I'll be in my Darker Days t-shirt, if you see us around then wander up and say hello.</span></span></div>
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Anonymoushttp://www.blogger.com/profile/06355748970648085973noreply@blogger.com0tag:blogger.com,1999:blog-5540364936144597186.post-25124075868339300042017-03-23T16:37:00.000-07:002017-03-25T16:46:16.372-07:00[review] Gangs of CommorraghBy the Emperor what the hell is this. I bought a new Games Workshop game?!<br />
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Yes I did, and it is good.<br />
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<a href="https://17890-presscdn-0-51-pagely.netdna-ssl.com/wp-content/uploads/2017/01/01010699009_GangsofCommorragh01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://17890-presscdn-0-51-pagely.netdna-ssl.com/wp-content/uploads/2017/01/01010699009_GangsofCommorragh01.jpg" width="309" /></a></div>
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Gangs of Commorragh is a reasonably priced boxed game for 2 players, where gangs consisting of murderous Dark Eldar screech about the skies of the torture empire of Commorragh, deep in the Eldar Webway. Within the game are enough miniatures to represent 2 gangs of Dark Eldar - a gang of Hellions who ride on skyboards and wield hellglaives, and a gang of Reavers who ride about on jetbikes bearing protruding blades. There are enough models for 10 of the former and 6 of the latter. That means there are an excess of models for the basic game, but extras that are ideal when playing the game as a campaign. In the box are also plenty of card counters, and some card terrain that represent the tips of the spires that thrust into the skies above the nightmare city of the Dark Eldar.<br />
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Now we know what is in the box, what is the game? Essentially what we have is the long overdue idea of gaming overfiend, Andy Chambers, that is in the same vein as Necromunda, Gorkamorka and Mordheim, and the forthcoming Shadow War. The game has far more in common with Gorkamorka of course. The Dark Eldar gangs fight it out for supremacy and glory and that all important money, diving about the gaming table on their vehicles. Much like Gorkamorka, or even Battlefleet Gothic, the skyboards and jetbikes must move a minimum distance, and get to turn up to a certain amount depending on the vehicle. Skyboards are slower than bikes, but have a shorter minimum move, but are also able to make a tighter turn. Bikes when shot at though are much tougher to kill than skyboard riders. And of course the riders of these vehicles have unique manoeuvres they may take advantage of. Bikes can ride past, raking their enemy with their protruding blades, or engage a white knuckle turbo boost to escape their enemies. Skyboards can make dead stops, hurl chains to drag their opponents of course, and use chains to hook onto spires and swoop about them.<br />
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So essentially movement is rather simple, and their are options to allow for some cinematic and tactical movement options. But is that it?<br />
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Hardly.<br />
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Gangs of Commorragh at the heart of it uses a novel movement turn sequence. At the start of the turn, hunters and prey and denoted. Each hunter and their associated prey are within 18 inches of each other, and such that the front arc of the hunter is facing the rear arc of the prey. These pairs of hunters and prey are marked and then movement begins. Hunters can also be prey to another hunter. Having rolled off in the case of both players having hunters, the winner moves one of their models that is a prey, performing any manoeuvres they like if they pass a skill test (get lower than rider's Pilot Skill + the vehicle's Agility rating). In response any hunters of that model then activate and give chase as best as they can. The movement of a hunter can of course trigger the movement of another model that is the hunter of them - leading to some interesting chases as models tail each other. Once a player has performed their prey movement, and all movement responses have happened, then the other player does the same with a prey model of theirs that has yet to move.<br />
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Once hunters and prey have moved, having rolled off, players take it in turns to each move their remaining models.<br />
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The next phase combat. Again players take it turns, having rolled off to find out who goes first. Much like Battlefleet Gothic, the ease of hitting a target depends on the relative motion of attacker to defender. So a target moving away or towards you is easier to hit than one rushing past you. But, things get a bit more involved than that. If the target you are attacking is your prey, it is much easier to hit them. In response a model can jink, making it harder for them to hit, but at the expense of not being able to attack. However, models designated as hunters can't jink - they are too preoccupied with keeping their target in their cross hairs.<br />
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Shooting is as simple again, where you roll to beat the target's Agility (or Agility + Pilot values in the case they jink). If hit, each weapon has a "kill value" you roll to beat. If you do, the enemy model is take out of the game. If you fail, a wound is dealt, which diminished the models Agility, and also makes future rolls to kill easier. Furthermore Hellions on the skyboards are easier to kill.<br />
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In the game there are a multitude of weapons to use. Reavers are armed with splinter pistols, and able to fire in all directions with those weapons, and the bikes have front arc firing splinter rifles, or can be mounted with other weapons such as a heat lance, blaster, and also further equipment to aid them like caltrops. Bikes are thus able to fire at long range, race past and rake the enemy, and use further equipment to hinder those that chase them. Comparatively Hellions skyboards have fixed armaments, but a skilled Hellion can have grenade launchers on their skyboard. But skilled Hellions can carry different close combat weapons, replacing their hellglaive with a power sword, stunclaw, or agoniser whip, and a splinter pistol. Thus Hellions are much more restricted in their weapon ranges though are much more agile on the table.<br />
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And that is really it in total. The game has rules for a campaign, though simpler than those of Gorkamorka and Necromunda, and that rely on dividing your gang up to gain greater amounts of loot. This means that when gangs come into conflict, there is much more diversity in which gang members, and how big those groups are, that fight. Of course there can be times when entire gangs fight each other. This should help stop one gang by luck always overpowering others in a campaign.<br />
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So in conclusion, having only played the basic game, it is a simple and quick to learn game, but has some deep tactics, without being cluttered on the table like X-Wing. The game also features cinematic combat, with the Hellions reminiscent of the Green Goblin, and the jetbikes being much like the hoverbikes from Star Wars. The combination of bikes streaking about and Hellions swooping about makes the chase of hunter and prey dynamic and cunning as you lure your enemy into the sights of your gang.<br />
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What is missing though? Well gangs can consist of Hellions and Reavers, but in White Dwarf there are already rules for the mysterious Harlequins.Though, it would be excellent to play defend the base games, or like Gorkamorka, use the concept of the rolling road and have one gang protect a skimmer, while the other attacks, and the spires of Commorragh move along the board to represent motion (and things that have to be dodged out the way of).<br />
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Finally for the price, you are getting the Hellions and Reavers at a serious discount.<br />
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Anonymoushttp://www.blogger.com/profile/09958299906429125536noreply@blogger.com0tag:blogger.com,1999:blog-5540364936144597186.post-74743646319898627272017-03-13T16:59:00.000-07:002017-03-13T16:59:26.000-07:00Network Zero Watchlist #2: Girl HouseWelcome to <b>Network Zero Watchlist</b> - a (hopefully) regular diary
of every horror movie we've suffered through for better or worse. First
watches, rewatches, timely revisitations of old favourites, anything
goes.<br />
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[contains spoilers]<br />
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The movie opens with blurry webcam footage sex, then a quote from Ted Bundy on the dangers of pornography. We're then introduced to 'Loverboy,' a pudgy young kid getting chased and mocked by two girls around his age. One of them is mini Catwoman from Fox's <i>Gotham</i>. She pretends she's going to kiss him, and instead pulls down his pants, promising she'll show him hers if he shows her his. He does, and she and her friend laugh at his tiny penis, which is pretty much what pre-teens tend to do. <br />
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When Catwoman rides home on her bike, angry Loverboy intercepts her on a bridge and sends her flying face first onto a grid, smushing up her face and breaking bones in the process. This is alright, obviously, because she made fun of him. He throws her shiny bike into the river below. She begs for him to help her, but he coldly kicks her off the bridge to her death. Again, it's fine, because she's a bully and a cocktease. This might be a slut-shaming MRA manifesto for the decades, but we'll see.<br />
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In the present day (because you know Loverboy's all grown up now), struggling college student Kylie begins to tiptoe into the world of camgirling, despite the side-eye from her roommate. Undeterred, she decides to join a house (<i>GIRL HOUSE</i>) filled with gorgeous women who are under surveillance all day via webcam, offering punters a more intimate experience rather than simple porn. (Note: nonchalant breasts and bonus lesbians!)<br />
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Kylie's sexy-cam debut is popular around the world. Especially with adult Loverboy, who is watching from his torture dungeon, or something.<br />
There's some more nakedness and then the real stalking starts. Loverboy touches the screen like I do when I see a newborn kitten, though probably with less maternal intention. Is that a sex doll he has in his basement? A corpse? Spoiler: it's actually a murder mask. Remember, it's okay to be a nutcase if girls don't like you.<br />
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While Loverboy is creepy as fuck, he's also kind of presented as a tragic figure. His chats sound suspiciously like Nice Guy rhetoric. He just wants to be loved. When he goes to work (he's an IT guy) and ogles one of the women in the office, she calls him out on his behaviour. He looks like he's going to cry, then indulges a fantasy of striking her over the head with a crowbar. You know, just another day on the job for a Nice Guy.<br />
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This all reaches fever pitch in the way you might expect (though not without the sideline of Kylie's cute boyfriend ready to save the day). Loverboy is no longer interested in the other ladies of the house and only wants Kylie. He goes off the rails. There are murders (choked by a dildo or decapitation? You don't have to choose, we've got both in one scene!) All because Selina Kyle said he had an acorn dick when he was 12.<br />
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I assume the moral of this story is not to be a bitch or a slutty slut. Or just a Female in general (one of the other girls actually asphyxiates herself because Loverboy mutilated her face... shallow as she is, being a woman and all). But you'll already know this if you watch the news/television/worldwide media as a whole. We deserve this! Happy Women's History Month!<br />
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Verdict: Watchable, yet unimaginative.<br />
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<b>Network Zero Score:</b> 2/5<br />
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xSamAnonymoushttp://www.blogger.com/profile/05982757078820228688noreply@blogger.com0tag:blogger.com,1999:blog-5540364936144597186.post-14518925525604283482017-03-09T00:38:00.000-08:002017-03-09T02:26:49.545-08:00What adverts for flats can teach us about writing horror<span style="font-family: Arial, Helvetica, sans-serif;"><br /><br />Hi there, I’ve been looking at finding somewhere to live recently. I noticed that adverts for rental properties tend to follow some of the rules of creating a feeling of horror, so I thought I’d break it down with a nice little article for you all.</span><div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span><h3>
<span style="font-family: Arial, Helvetica, sans-serif;"> Mystery lets the mind conjure up its own details</span></h3>
<span style="font-family: Arial, Helvetica, sans-serif;">Lots of adverts for terrible flats feature very few photos of details. In fact, a lack of photos tends to inspire dread. It’s so easy to procure a picture nowadays (thanks to mobile phones) - the only reason you wouldn’t show rooms to people is because they feature non-euclidean geometry that hurts the eyes; that the walls are made of bone and lined with muscle; that strange faces can be seen trapped in the wooden flooring throughout.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span><h3>
<span style="font-family: Arial, Helvetica, sans-serif;"> Juxtapose the normal with the out of place.</span></h3>
<span style="font-family: Arial, Helvetica, sans-serif;">Introducing strange details into an otherwise normal sentence throws off your expectations: why is this toilet listed as a "flushing toilet," why is the view from the window "exciting," how is the property “perfectly quiet?" Why is it important this flat is located between three different graveyards? What does it mean for humans that “no animals have been </span><span style="font-family: Arial, Helvetica, sans-serif;">slaughtered at this flat?"</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"> Things are not as they should be.</span></h3>
<span style="font-family: Arial, Helvetica, sans-serif;">Something that appears to be one thing is, in fact, another. By the time you read the description, it’s already too late: the advert for a nice, self-contained, one-bedroom flat is actually a flatshare in a house with 15 other occupants. The “delightful family home” is actually a shed in someone's garden. That taxidermied animal may be dead, but that doesn’t stop it getting out of the case and clawing your door every night.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span><h3>
<span style="font-family: Arial, Helvetica, sans-serif;"> Present a harmless situation, and then escalate.</span></h3>
<span style="font-family: Arial, Helvetica, sans-serif;">Adverts for rentals often show prices that do not at all relate what prospective renters will be required to pay- with hidden admin charges and prices listed as “per person, assuming multiple occupants”. Harmless situations like these cause one to willingly enter a position where they later realise the price is much more formidable and indicative of a greater evil. This kind of situation can work in horror: the things asked of us start small, and build into great obligations. It starts as just one drop of blood, a request for a forgotten secret, a name extracted from your memories. It ends as a body stolen, nightmares unleashed, or destruction of your very soul.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"> Conclusion</span></h3>
<span style="font-family: Arial, Helvetica, sans-serif;">Rental advertisements teach us that vagueness allows the mind to conjure up its own terrors.<br />They teach us to be wary and unsettled by strange, out of place information in this sea of mystery.<br />Usurp expectations to create a situation where you begin to doubt the very nature of the universe.<br />Lure people in with innocent situations which then turn out to be the tip of an iceberg of horror.<br /><br />Stay spooky!</span></div>
Anonymoushttp://www.blogger.com/profile/06355748970648085973noreply@blogger.com0tag:blogger.com,1999:blog-5540364936144597186.post-19724153589895901242017-03-08T15:03:00.000-08:002017-03-08T15:04:21.910-08:00Network Zero Watchlist #1: The Neon Demon<div style="text-align: justify;">
Welcome to <b>Network Zero Watchlist</b> - a (hopefully) regular diary of every horror movie we've suffered through for better or worse. First watches, rewatches, timely revisitations of old favourites, anything goes. I'm your hostess, Sinister Sam (wait... that's a Muppet). Come up with a name for me. KEEP IT CLEAN.</div>
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Our first adventure comes in the form of Nicolas Winding Refn's <i>The Neon Demon</i>, the much-maligned tale of Tinseltown sleaze. The movie was famously booed at Cannes, so I initially went forward expecting something awful: needless gore, misogyny and violence at the very least. My verdict as the credits rolled: I've seen a lot worse.</div>
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Winding Refn is known for his unrelenting style, sometimes over substance - <i>Drive</i> won a bevy of praise, but <i>Only God Forgives</i> was viewed as an exercise in blood-lit drudgery. (I like both films). <i>The Neon Demon</i> is easy to attack for this reason: it's an assault on the eyes, a rabid high-def hallucination, a Tumblr glow aesthetic blog come to life. There is a story, paint-by-numbers as it seems - innocent Jesse (Elle Fanning) is the new girl in Hollywood, looking to make her way in the modelling industry, but there are many enemies and allies ready to prey on her nubile young flesh. </div>
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Winding Refn doesn't shy away from gross visuals, but I've found much more offense in movies like <i>Hostel</i> which present artless gore porn for the simple glee of it. Even <i>The Neon Demon</i>'s most uncomfortable scenes - a nightmare of sexual assault, the molestation of a corpse - are neither normalized nor eroticized, which is more than I can say for many male-led action films. Jena Malone's treatment of the dead body is supposed to be disturbing, and yet it also doesn't read like a cheap shock tactic. A river of menstrual blood may be slightly too heavy-handed for some, but it's tastefully shot in shadow. You can handle it. </div>
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The inclusion of cannibalism was a huge focus for the critics, though it seems like a teddy bears' picnic in comparison to NBC's <i>Hannibal</i>. These bloodthirsty moments only make up a small portion of the story, and are laced with dark humour. The problem might be that Winding Refn isn't skilled at satire - everything looks so serious that this is the message a viewer might receive. </div>
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My largest criticism is that the movie often feels a little slow, dragging its feet to some ominous conclusion. The cast is pretty awesome, most notably Abbey Lee Kershaw and Bella Heathcote, who play Jesse's Barbie-doll rivals. Refreshingly, the male characters are a simple backdrop for the women to work against; tools to move the action forward; footnotes.</div>
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The music, composed by longtime Winding Refn collaborator Cliff Martinez, is probably the standout feature for those who'd still prefer to leave the film on the shelf. If nothing else, check it out on Spotify and thank me later.</div>
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<b>Network Zero Score:</b> 4/5, calm down Cannes.</div>
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xSam </div>
Anonymoushttp://www.blogger.com/profile/05982757078820228688noreply@blogger.com0tag:blogger.com,1999:blog-5540364936144597186.post-35922589067786033342016-12-27T20:22:00.000-08:002016-12-27T20:25:36.920-08:00[actual play] Kingdom Death: Monster - People of the Stars - Lantern Years 21-25 - Ends of Empire<div class="separator" style="clear: both; text-align: center;">
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Aido, Anro, Angripede, and their newest arrival in the settlement, a man made of clay, Aura, headed out to hunt, seeking a great lion, the largest possible. They knew that to stalk such a beast they must become its prey. The sounds of the White Lions in heat sent shiver through them. The very darkness clung to them, a clammy heat that sapped them of strength. And then with luck they found a lion club and slew it, drawing the attention of the largest female lion any of them had faced.</div>
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<i>Look at the counters on that beast, but the survivors made short work of it.</i><br />
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The next lantern year approached, and the settlement set to work on the tomb for their Tyrant lord. A massive construction that involved back breaking work. And for this work they were gifted a Hazmat Shield.</div>
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Anabraxas, Ammut, Apalala and Anata Deva set out to hunt a Phoenix, intent on slaughtering the creature in order to created a Rainbow Katana. On their journey they encountered a Mask Salesman, and in exchange for a White Lion Mask, Anabraxas sold his name, and became Nemean Orichalcum. Journeying on, they came upon a river of glowing blood, felt time flow backwards and unmake their leather shield, and heard the bellowing of Gorm's laughter. </div>
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<i>That is one dead phoenix as lucky critical hits rend the beast apart.</i><br />
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Another year of back breaking work and the tomb of the Tyrant grew big and grand. But those sent out to fight took the blessing of the Tyrant and prepared to defend the settlement against one of the most brutal foes they had ever faced. The Hand. The luck bestowed by the Tyrant enabled the survivors, all who bore a white aura thanks to benefit of having all affinities enabling iridescent hide armour. But, no matter how hard they fought, and their one opportunity to land significant hits, the Hand brutally killed Anata Deva, Apalala, Anro and Angripede.</div>
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The final hunt had come, as the tomb stands complete, and the Tyrant looks upon those who do not bare a constellation, and with a sense of pride these survivors all fell dead. Aida, Aapep, Ammut and Aido headed out on one last hunt, seeking what they could from the Antelope. Along the hunt they easily dealt with the seething mass of ticks. Aapep found on the ground a strange pulsing stone heart. Following the migrating antelope, and following the river they found the beast and battle commenced, with Aida landing a killing blow, slicing the beast's neck open.</div>
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<i>Death blow!</i><br />
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Doomsday has arrived, and the Tyrant shifted his form and became the towering Dragon King. His heart pulsed with the heat of a thousand suns. The eerie green glow illuminating the settlement. Aida Hwedo, Aapep, Ammut and Aido Wedo, stood before their lord, ready to perform their duty, to kill a god and in turn ascend to the heavens themselves. Aapep, a master of the spear, bore the celestial spear and hazmat shield, ready to face the behemoth.<br />
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Everywhere the monster trampled it turn stone to molten lava, able to send the warrior flying with but a flick of a finger, or sweep of a tail. With careful planning the survivors were able to whittle away the titanic monster. Bearing beacon shield and as much armour as possible the other survivors barely survived the searing nuclear blasts from the beast. But not all could survive, as Aida had his head melted away. Aapep herself was sent hurtling into the heavens only to land with a bone splintering crash. But her shield allowed her to weather the blasts of energy. Time and again the waves of energy were absorbed by the shield. Aapep acted as decoy, but together the hunters slew the dragon.</div>
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With the dragon dead, the survivors lifted the body and took it to the tomb, and together ate its heart. They felt a boiling heat within and crumbled to ash, only to rise again.</div>
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The End.<br />
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So the People of the Stars campaign is an epic way to play through Kingdom Death, punctuated with dramatic battles against the Tyrant himself, and finally with the Dragon King. The main aspect of this campaign that shines through is the focus on making some spic survivors and from them creating bloodlines that means that you can preserve and fast track survivors towards becoming survivors with constellations. I would have loved to have obtained more of the constellations, as I only got Storm three times and the Sculptor once, but those were really strong to have. I can't wait to play this campaign again, and swap out some of the quarries.<br />
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Right time for a new campaign.<br />
<br />Anonymoushttp://www.blogger.com/profile/09958299906429125536noreply@blogger.com0tag:blogger.com,1999:blog-5540364936144597186.post-11112764627362416822016-12-27T15:14:00.003-08:002016-12-27T15:14:48.982-08:00[review] Guildball - Kickoff!<br />
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<a href="https://scontent-lhr3-1.xx.fbcdn.net/v/t1.0-9/15740797_10157958964690471_7089943065244567366_n.jpg?oh=62a583f1e700238c0896f31929c6bb70&oe=58D674A4" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://scontent-lhr3-1.xx.fbcdn.net/v/t1.0-9/15740797_10157958964690471_7089943065244567366_n.jpg?oh=62a583f1e700238c0896f31929c6bb70&oe=58D674A4" width="400" /></a></div>
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Guildball's new boxed game, Kickoff!, is both an excellent introduction to the game of Guildball, and also a wonderful self contained game.</div>
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The contents of the box are of a high quality, featuring two full teams of single coloured, one piece, plastic miniatures, die cut, thick, card components, mini rulebooks, and a playmat, and of course dice.</div>
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Lets start with the minis. They come sat in a vacuum formed holder in their own box. The Brewers team, are in orange, and the Masons in blue. Both teams consist of their season 1 roster, including a team captain, and a mascot. This means there are 12 miniatures in total. The single piece plastics are well made, and perhaps or a better quality than those made by Privateer Press currently. This bodes well given that Guildball is shifting over to this type of plastic in for all future releases. Something that they are also using for their upcoming release, the board game of Dark Souls.</div>
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Each miniature of course comes with their associated card that details their stats, abilities and playbook. These have been updated for season 3, with some teams and characters being re-balanced, with an overall improvement in the layout of the cards.</div>
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The thick card components are great too. They have a nice non-slip finish, and there are many. Again there are plenty of coloured counters for influence for each of the teams, and coloured tokens for abilities the characters are able to activate. Then there are counters for status effects, like poison, bleed, and knockdown. A useful set of templates, are the measuring templates. There are a good number of these, and they measure a range of distances. Both these and the scatter templates have been printed so there are enough for both players.</div>
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The rulebooks included is the full rulebook in a compact form, which is also available for free online. Perhaps it could be produced to a better standard like the mini rulebooks the Privateer Press provides in their boxed games, but still it is a good thing to have. The other books included are overviews on how to use the teams included in the box, and how to expand upon them in future, and a quickstart guide, that goes through a full first turn of the game, demonstrating how everything works.</div>
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Finally there is a 3 foot square play mat, that is double sided. The one side is a generic green pitch, which the other side is printed with a thematic field with goal markers for Brewers and Masons. This pitch is marked for 3v3 starter games and of course for larger games.</div>
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What was a surprise to me was the quality of this playmat. Rather than just some printed poster, what we get in the box is in fact a fold up card mat. The mat is in fact in two pieces, with when folded out and lain together forms the 3 foot square. Again the finish is tactile and non-slip. To go with the mat there are number of card tokens for terrain.</div>
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Overall I was really impressed with the contents of the boxed game, given that it is a great introduction to game, and for the price point, is a great self contained game that is not going to break the bank are require further investment, unlike some of the competitors out there.</div>
Anonymoushttp://www.blogger.com/profile/09958299906429125536noreply@blogger.com0tag:blogger.com,1999:blog-5540364936144597186.post-75372156797227823122016-12-03T18:49:00.002-08:002016-12-03T18:49:54.468-08:00[actual play] Kingdom Death: Monster - People of the Stars - Lantern Year 20 - Asura Rises<div class="separator" style="clear: both; text-align: center;">
<a href="http://kingdomdeath.com/kickstarter-updates/KSU-70/fighting-art.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="179" src="https://kingdomdeath.com/kickstarter-updates/KSU-70/fighting-art.jpg" width="320" /></a></div>
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Aapep, the eldest and first of the People of the Stars, leads Anro, Aido Wedo and Aida Hwedo on a hunt for a phoenix. They narrowly avoided the very ground gobbling them up, and felt the tug of time flowing forward. They once more passed pools of saliva, feeling sick at the sight of such bubbling bile. Onwards they travelled, and in the dark Anro found a shimmering feather. On touching it he instantly forgot everything. He was a blank slate. One last hurdle impeded them, as Aida fell into a pit, and droppings fell from the sky and struck Aida on the head.<br />
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The phoenix was found resting on a tree, pecking at the remains of some monster. The hunters quickly made their way up to the creature, making a combined attacked that knocked it down. A flurry of strikes, and the beast responded, beating its wings an causing time to twist. Its iron hard beak tore through armour, but the creature was eventually struck down.<br />
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With the creature dead, Aida Hwedo looked to the sky, as it opened up and the stars looked down. He was exalted, as a sculptor. His lost arm regrew, as if made of obsidian. On returning to the settlement he set about using a stone face from the ground that looked like his own, and made a living statue in his image, and into it he breathed life. Asura was born, and equal to Aida Hwedo in every way.<br />
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The camp continued building the tomb for their god. The work was exhausting, and to sanctify it two of the lowest of the tribe were sacrificed. The Tyrant in return blessed them with Hazmat shield.<br />
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The apocalypse was looming and there was still much work to be done.<br />
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Meanwhile Anata Deva sneaked off and listened to a tale told by a lonely beetle knight.<br />
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<br />Anonymoushttp://www.blogger.com/profile/09958299906429125536noreply@blogger.com0tag:blogger.com,1999:blog-5540364936144597186.post-83557963358416522292016-12-02T17:08:00.000-08:002016-12-02T17:08:43.005-08:00[actual play] Kingdom Death: Monster - People of the Stars - Lantern Year 16-19 - The Sacrifice<div class="separator" style="clear: both; text-align: center;">
<a href="https://i.imgur.com/YGuyjQe.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://i.imgur.com/YGuyjQe.jpg" width="240" /></a></div>
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With the arrival of the King's Man, and the need to defend both the settlement and the legacy of the tribe, the weakest of the tribe were sent out to face the armoured figure. Ahriman, Ahrimanes, Amhuluk, and Akhekhu went out to face the monster. They used every skill they had, and made use of the new tactics that the tribe had developed, surrounding the beast and making a combined strike. However, the King's Man proved too strong, too resilient, and in short order killed the survivors. Their loss, their sacrifice was mourned and revered, as Aapep led the celebration of the fallen. However, the first of the tribe to acquire a constellation - a blessing of the Tyrant - lost her child in birth, and in an attempt to save her life she was also left barren. Her blood line was not ended, but she would not conceive any more children of her own.</div>
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With the death of the sacrifices, Ammut Iron, Aido Wedo Gold, Aida Hwedo Mercury, and Alklha Gold headed out on the hunt again, seeking to find a phoenix. Along the way many strange things happened. They experienced shared dreams, and time began to flow backwards, as they wanted a crop of nightmare corn revert back to saplings growing in the bodies of slain survivors. The eventually found a pool of clean water, with Ammut, Aido and Alklha drinking from it and finding their hair had turned white. As they journeyed on further they soon came upon a bubbling cauldron. Some ate from it, others were drawn in and fed it their blood. Ammut was fortified by the draft he took, while Aida became obsessed and had to be dragged away from the meal.<br />
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Onwards they travelled, avoiding the very ground from gobbling them up, and passing the strange pools of gurgling saliva. And eventually they found it, perched on a gnarled tree - a phoenix.</div>
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The Phoenix proved a simple beast to defeat, such was the might of the survivors, as steel sword and katar cut into the hide of the giant bird. Hacking away it screeched, beating its wings and causing time to stir and churn. Alklha was unmade!<br />
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Returning to the camp the hunters were met by a survivor who used tools to perform dentistry. But the camp had no need for their services.<br />
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Armour and weapons were forged and a new hunt was soon ready to hunt again - and they had the taste for phoenix.<br />
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Ammut Iron led the hunt, with Aido Wedo Gold, Aida Hwedo Mercury, and Aman Gold departed. Ammut discovered a stone face which whispered their name, drawing them into a kiss, from which the others had to drag Ammut. As they moved on, crossing the plains of faces, the Phoenix landed atop a tree nearby, and the hunters moved in to kill it. The battle was a bloody affair, but it ended with Ammut becoming exalted, blessed by the Tyrant and the Storm constellation.<br />
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Returning the hunters were named a number of nicknames, some good and some bad.<br />
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The camp was close now, as others were feeling it within their blood, the closeness of the stars themselves, a destiny close to being fulfilled and becoming one of the Tyrant's own clan.<br />
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With this in mind the strongest of the camp sent forth their weakest to face the Tyrant, one last time. A chance for the weakest to prove themselves. The Tyrant however exerted his full power, teleporting and putting in place his statues with which he could summon down from the heavens his celestial might. Even with careful planning and the smashing of his statues, the fighters had no chance. One by one Angra Gold, Anata Copper, Anata Sesha Mercury, and Aman Gold died. Pulverised and broken by the Tyrant.<br />
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With the sacrifice over, the remaining survivors of the camp bowed to their lord, who instructed them on the design of his tomb. There was little time, and much work to be done. The survivors dug out from the ground a harvest of nightmare corn, that prepared them for the coming battle, and also from an encasing, the calcified ding beetle armour. Hopefully, armed with weapons of the heavens and armour of the beasts, the People of the Stars would be able to help others to be come exalted, and together all help their lord Tyrant to his destiny.<br />
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<br />Anonymoushttp://www.blogger.com/profile/09958299906429125536noreply@blogger.com0tag:blogger.com,1999:blog-5540364936144597186.post-58719551673117743032016-11-13T18:28:00.003-08:002016-11-13T18:32:29.797-08:00[actual play] Kingdom Death: Monster - People of the Stars - Lantern Year 12-15 - Pride of Death<div style="text-align: justify;">
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Aido Wedo Gold, led his band of hunters, Aida Hwedo Mercury, Alkha Gold, and Am-mit Iron, to find a White Lion. They found markings left by the beasts on the open plains, and as they slept after the first night, Am-mit suffered terrible nightmares. The next day saw them wade through the dangerous seas of golden grass, but as they did so Aida was taken by a near overwhelming urge to kill all that was about him. But he kept his nerve and soon the moment passed. It was Alkha who found a winding path through the rock faces of the landscape, and they before one of the large faces they recovered numerous pieces from the cadavers that were draped in the mouth of the carved face.</div>
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Another day of tracking led them to a sculpture made by the lions, and Am-mit fought the urge to give in and converse with a strange stone face that looked much like his own. The hunters journeyed far into the darkness, and it felt as if it was a liquid that enveloped them, wanting to snuff out their lanterns.</div>
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As if to drive the darkness away Aido made the Thunder Call. Lightning broke the sky asunder, and they passed numerous dead beasts until they stood before a gold armoured figure who rests against some giant lizard. He bellowed but Aido did not turn away, and took the offerings of a steel sword and shield.</div>
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As they left the armoured figure they did not have long before they confronted a large lion. Through guile and cunning the hunters made good use of their weapons of the gods. Celestial spear and steel sword cut deep into the beast's hide. Swords rang out and the beast snarled and roared, as they men and lion fought in the shadow of a tree that was festooned with dead humans and captured lanterns. Aido summoned the might of his acid palm technique and smashed bone and flesh, as Aida used his shield to block the strikes of the beast. Soon enough the monster was dead and the hunters rejoiced.</div>
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However, things would not be that easy. Exhausted, and carrying their spoils of battle, thick mists shrouded their route home, and their only option was to hunt another beast in order to survive.<br />
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Together the hunters set out to find another lion. And as luck would have it they found a lion cub. They slew it, bringing the parent to them in a rage. But the hunters, though exhausted from their previous hunt, made short work of the lion, and took the spoils. With the mists gone they were able to return with a bounty of skins, bones and more, and they set about making weapons and armour. The lion armour was finally complete, along with katars that allowed the hunters to emulate the beast.<br />
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With the new weapons and armour ready, Aido Wedo Gold, his child Akhuklu Gold, Amermat Iron and Aman Gold set out to face the hideous Butcher. Using wits and skill, and Amermit bearing thick armour, they were able to withstand the assault of the Butcher. Amermit was able to defend against a rain of blows and from it learnt the Butcher's secret fighting art.<br />
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With the Butcher dead, and claiming one of his cleavers, the hunters returned to camp, with Aman dying, crushed as the ground opened up beneath them.<br />
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Knowing that they needed to fashion armour and weapons that would allow them to survive the wrath of the beasts that must hunt in order to honour their lord Tyrant, the hunters set out to find a Dung Beetle Knight, as the dung they could take from it would also improve the coming harvest. They would hunt a large beetle this time.<br />
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Aida Hwedo Mercury, Aapep Iron, Ahrimanes, and Alklha Gold journeyed across the nightmare landscape, coming face to face with a wildfire that swept the plains. But, luck allowed them to follow two sets of tracks, and find a beetle, injured.<br />
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With the beast already severely crippled, the monster, though large, proved easy pickings, even as it rolled the dung ball about as a weapon.<br />
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Having killed the beetle, Alklha and Ahrimanes explored the tunnels of the beetle, with Ahrimanes failing the Trial of Valour, deterred by the boiling lava.<br />
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On returning to the camp a hunt re-enactment was performed, with one of the tribe murdered by Aharman playing the monster.<br />
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This would not be the end of hunting the Dung Beetle Knights though. Amhuluk Mercury, Amermit Iron, Am-mit Iron, and Aida Hwedo Mercury set out on another hunt. They found on their hunt a cave filled with drawings that they could not comprehend. They also came upon a field, covered in dung. Onwards they went, discovering a camp of survivors who were rife with a disease that Am-mit caught. They were now suffering from leprosy. Ever onwards they went, finding the strange training dummies of the Beetle Knights, and a field from which they gathered acanthus plants.<br />
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This fight against the Dung Beetle Knight was much more simple, given it was a smaller specimen, and they took advantage of its penchant for smelly things. They led the beast about, making its ability to use the dung ball as a weapon less of a threat. Aida using his acid palms to strike blistering punches through the thick shell of the beetle.<br />
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<i>So all that Dung Beetle armour, Iridescent Hide and Dragon Vestments is meaning 10+ armour. Which is not bad for a survivor with no chest armour. Getting real close to happily rocking lots of mixed armour to get the most out of Iridescent Hide. Hopefully this group will result in a good number of constellations.</i></div>
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With the beetle dead, and shell and dung gathered, the hunters returned to camp, and again were faced with the ground opening, and this time Am-mit died a crushing death. Am-mit was not mourned for long, as they dug up the ripe bounty of the harvest, digging up a vampire artichoke. From it and the beetle organs and shell, numerous armour pieces were fashioned, and another crop was planted, with one piece of armour buried to help it further harden.<br />
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With the hunters festooned with celestial spears, dung beetle carapace armour, hands that burned acid, and steel swords and shields, they prepared for the beast who lay in wait outside the camp. Another of the Butcher's kind of men.</div>
Anonymoushttp://www.blogger.com/profile/09958299906429125536noreply@blogger.com0tag:blogger.com,1999:blog-5540364936144597186.post-18776031295861788492016-11-03T05:45:00.003-07:002016-11-03T05:45:50.966-07:00Latest Darker Days Radio and Network Zero Episodes are Live<div class="separator" style="clear: both; text-align: center;">
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<br /><br />We interviewed Andy Chambers and Tuomas Pirinen about wargames and games design, given their long history with Games Workshop, Warhammer, and Warhammer 40,000<br />
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We gave Beast the Primordial a in depth review. YMMV.</div>
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Mike and Chigg review Charnel House of Europe: The Shoah.</div>
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Chris, David, and Sam review Vampire the Requiem 2nd ed.<br />
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They then take a good look at Inferno, and how it can be used in the new edition of Chronicles of Darkness.<br /><br /><br /><br /><br /><br /><br /><br />Anonymoushttp://www.blogger.com/profile/09958299906429125536noreply@blogger.com0tag:blogger.com,1999:blog-5540364936144597186.post-33492657747963240392016-11-03T05:36:00.002-07:002016-11-03T05:36:52.024-07:00Darker Days Radio and Beasts of War team up to do a Let's Play series for Kingdom Death: MonsterBack in October I headed over to the Beasts of War studio to record the first few sessions of a Kingdom Death campaign.<br /><br />Enjoy.<br />
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<br />Anonymoushttp://www.blogger.com/profile/09958299906429125536noreply@blogger.com0tag:blogger.com,1999:blog-5540364936144597186.post-10478663439275602292016-09-16T13:03:00.003-07:002016-09-16T13:04:12.645-07:00[review] Fallen Frontiers<div dir="ltr">
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So while I may have been obsessed with playing Kingdom Death recently, I got through from Scale 75 my pledge reward for Fallen Frontiers. Fallen Frontiers is a scifi game, with some of the typical tropes you would expect. It's a time of interstellar turmoil, as Humanity is led by megacorps into war with a alien race, not unlike our own, but more brutish, alien created super humans clad in power armour, and a race of strange cybernetic horrors.</div>
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Fallen Frontiers stands out a bit as the models are true scale, meaning no stupidly sized body parts, and are made to 35mm scale, make them stand a good head above GW figures, and makes them equivalent in size to Kingdom Death. Overall I am more than impressed with the designs and sculpts. The models are not too busy, and so there is room to paint the surfaces with a sense of shading and lighting, rather than just edge highlights. The models being resin are very crisp, and light, and they don't feel too brittle. Also there is a noticeable difference in height between the humans, and the superhumans and the aliens.<br />
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In the core box that everyone else will be buying, you get 10 Ares soldiers, a Ares command model, a Ares heavy weapon model, and two heroes. The Riff get 10 troopers, 5 assault troopers, a commander for each type of troop, a heavy weapons model, and two heroes. Add in some dice, counters, some terrain, and the rules, and for 75 Euro that is not a bad deal. Especially as that is two 300 pt armies. A typical sized army is meant to be 600 pts.<br />
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So the rules.<br />
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The game has 5 turns, each turn has 4 phases. The winner of the initiative roll for the turn gets to choose the order in who takes a phase. Each player gets to have 2 phases of activation of units in a turn. Units activated can either move, shoot, or charge. Moving and shooting is for particular weapons an troops. But, moving imparts a bonus defence against shooting. So already there is some sort of tactical element to the order in which you move and shoot and making your opponent do the same.<br />
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Where things get interesting is Fatigue. It can happen that a player can take more than 2 phases in a row, where that string of phases straddles two turns. When this happens, based upon the stamina of a unit, units have to pass a test to be activated. So again, there is a tactical risk is either taking a series of phases in a row, or forcing your opponent to do the same! A failed fatigue roll means the unit fails to activate. The Ares only take tests on the 4th phase in a row, Riff on the 3rd, Sayx typically on the 3rd, and the Harvesters never test and pass automatically.<br />
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A phase starts with cleaning up and doing stuff that has to be done at the start of a phase, followed by the chance to play a tactics card, followed by drawing a new card. Cards play a big role in the game. Each side has a deck of 20+ cards that are tactics, or things that can be used on a unit when it activates, or played as reactions to events and activations. The cards have a cost, in Logistic points. These points are generated at the end of each turn by the hero models. Some cards also require Krithium which is generated by capturing extraction points. So there is a element of deck building in the game to design a deck that best suits the army and play style.<br />
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It is also worth noting that hero models do not have profiles like troops, instead gaining the profile of the unit they are attached to, and lending specific benefits to that unit or the army.<br />
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In a phase, once tactics cards are played, units are activated. Each unit as stated previously can move, or shoot, or charge into combat.<br />
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Movement for troops is 6 inches, unless there is some sort of terrain, or special rule in play. Charging into combat lends a further 50% onto movement (so lets just say 9 inches... so long as it means they can get into base to base contact).<br />
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Movement confers a -1 modifier when being shot at. Short range when shooting confers a +1 to hit. Cover confers a +1 modifier to armour saves.<br />
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Units have a few stats. There is Training Factor (TF) which is how hard they are to shoot at. Armour is the bonus to the die roll to save against a hit. Weapon Strength is the value that must be equalled or exceeded on a armour save against a wound. Then there is Weapon Range, the max range of a ranged weapon. All weapons have a short range of 12 inches. Then there is the Close Combat Attack Factor, and Close Combat Defence Factor. These two values are used in combat.<br />
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Shoot is really simple. Check ranges on weapons in the unit, roll that many dice for each type in range, apply movement modifiers and perhaps other modifiers due to skills, and then see if you have equalled or beaten the TF value of the target. At short range you can target specific models in a unit and thus allocate hits accordingly. To save against hits, roll for each hit a die, add the Armour value, and if it equals or beast the Weapon Strength, then you survive.<br />
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Units that loose 50% of their current strength the unit must pass a die roll by scoring equal or less than their TF value. If they fail they are pinned, and the unit card is flipped, which results in their stat lines and abilities changing. Pinned units must pass a TF roll to activate and to be no longer pinned. If a unit that is pinned is pinned again due to another failed TF roll, the unit is removed from the game. Loosing a leader model also called for pinning test using the TF value. The benefit of heroes is that they confer to their unit their own TF value for these tests.<br />
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Combat requires each side rolling a die, adding the number of models in the unit, and adding either their CCDF or CCAF value. The attacking side uses the CCAF value. The defenders their CCDF value. Is the attackers had charged that phase, they get a +1 bonus. If the attackers exceed the value of the defenders, they score that many hits. If the defenders have the higher value then no wounds are applied. Weapon Strength is used again for these attacks. Armour rolls are made as normal. But, the defending unit gets to hit back - this is simultaneous and so is done before removing models due to wounds. The defenders in that phase now use their CCAF, and the attackers use their CCDF. If the enemy unit eliminated then the other unit gets 3 inch move, and if all models make at least 1 inch movement they count as moving for shooting purposes. If no unit is eliminated, the unit that suffered the most wounds has to pass a pinning test.<br />
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An important aspect of the game is Krithium. This resource is gained by capturing extraction points. At the end of a phase each hero generates a number of logistics points, equal to their logistics value. Also for each Krithium extraction point captured, a Krithium point is generated, and also a victory point. A extraction point is captured by a unit if it is within 3 inches of it, and no enemy is in range. The extraction point remains captured even when the unit leaves. But if the unit sits on it, an extra Krithium point is generated at the end of the phase. These Krithium points are used to activate abilities, cards from the main deck, or also used to buy cards from the armoury, which is a separate deck you build for your army.<br />
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In total a game lasts for 5 phases, and the winner is the side that survives with the most victory points.<br />
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Other interesting aspects are that heroes have multiple wounds, and again, once they take enough wounds, their card is flipped and their abilities and stats change. Vehicles also have some specific rules, essentially equivalent to having wounds.<br />
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Overall the game has a tactical element with the turn sequence, meaningful choices of which unit to assign each hero in the army, coupled with the cards. The game clearly favours an aggressive play style, and each faction in the game has a definite style that distinguishes them from the others.<br />
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The first wave of releases is the core box (which has a number of model poses replicated) and the faction boxes (which have more variety in line with what we got in the Kickstarter rewards), plus a few heroes, terrain, and accessories and paints. The next wave I hope will be models for all factions, and then I hope next year will see some new additions to the game. Right now the Riff and Sayx have been the most fun to paint, but overall I can see myself picking up everything for small forces ore larger ones. The Harvesters look like great fun to paint.<br />
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Anonymoushttp://www.blogger.com/profile/09958299906429125536noreply@blogger.com0tag:blogger.com,1999:blog-5540364936144597186.post-38222974065715877232016-08-12T20:19:00.002-07:002016-08-13T12:52:00.612-07:00[actual play] Kingdom Death: Monster - The People of the Stars - Lantern Years 10-11 - A World of ShitAapep Iron, bearer of the celestial spear, set out with Aapef, Alicha, and Abrasax, to hunt down the Phoenix. Their journey took them to a place where spring water erupted from the ground, appearing as if the the very faces wept. Abrasax drank deep and cried in anguish as he realised something profound.<br />
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Onward they went, coming to pools of bubbling saliva. Aapep and Abrasax were driven to sickness. Their stomachs empty, they were still not prepared for the next vista - fields of acanthus growing on a thick layer of droppings.<br />
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Ever more did they journey, hearing an unseen person whisper their voice, and the booming laughter of the creature known as Gorm. But then for the hunters time changed, it flowed wrong, memories faded, and new opportunities and fortunes became real.<br />
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The battle with the Phoenix saw the survivors swept about as it blasted them with gusts of wind, pecked them, clawed them, and tried to delete them from history. But it was the skills of Aapep, and their gifts of the Dragon, that allowed them to rend the beast apart, even dodging holes in time to deliver the killing blow.<br />
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The return to the settlement was shrouded by clinging mists, and for a split second, the hunters considered leaving their tribe finding a new home, a new hope. But they chose instead to set out to hunt again.<br />
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The sound of stampeding antelope drew their attention, and after following the herd a familiar figure emerged from the shadows. The man with the split face. The Death Gambler. The survivors survived the encounter, and thought better of dealing with him.<br />
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After smashing their way through a carpet of ticks, they attacked the antelope, facing down the gibbering beast. But compared to the Phoenix is was a far easier battle, even though they were exhausted.<br />
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With the antelope dead, Aapep wrenched the spear from the carcass of beast and she looked the sky, looking up at a shrouded face and the stars themselves. She was blessed by the constellation of the Storm. She hacked and vomit up a piece of iron, formed from her very own blood, a sign that she was now to be the mother of slayers.</div>
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The return from the hunt was also fraught with danger, as the very earth opened up, and Alicha fell to their death.</div>
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Aapef led the warriors out once more, this time to find the Dung Beetle that Akhelkhu had seen years before. With Aida Wedo and Aido Hwedo, the troupe faced waling fire, the shocking revelation that one of their tribe had been stolen by knight and used as a training dummy, and a man covered in bugs. They followed a trail to discover the insectoid knight, and ambushed it. The battle was hard, with many of the hunters being caught and stuffed in the resin ball, but Aido Hwedo summoned the strength of the dragon, and with his Acid Palm technique, was able to crack the shell of the creature with his bare hands.<br />
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With the creature dead, Aapef sought to explore the strange tunnels beneath the battlefield, only to die as she was tested by a variety of trials.<br />
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Upon returning to the settlement, Abrasax was murdered by Aida, driving the settlement mad, but they all became sterner warriors. The tribe was now more than able to face many of the larger creatures.<br />
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<i>As far as lantern years go this last lot were incredible. I have a survivor now on strength 6, another on 5, and one with a constellation - critical for the end game - and another on the way towards that. Survivors are being born with lots of stats increases, and a whole load of abilities and fighting arts that makes the entire tribe a bunch of excellent little murderers.</i><br />
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Anonymoushttp://www.blogger.com/profile/09958299906429125536noreply@blogger.com0tag:blogger.com,1999:blog-5540364936144597186.post-66579725550574779842016-07-31T18:33:00.000-07:002016-07-31T18:33:21.341-07:00[actual play] Kingdom Death: Monster - People of the Stars - Lantern Years 7-9 - Of Gods and Stars<div class="separator" style="clear: both; text-align: justify;">
<img alt="pasted1" src="https://mail.google.com/mail/u/0?ui=2&ik=b308ba973a&attid=0.1&th=15643b0fa7202ad3&view=att&disp=emb&realattid=15643b0cec1d0cad2201&zw" /></div>
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Aido, Akhekhu, Agri-manios and Abzu set out on another hunt for the Antelope. They search the desolate darkness, finding a pile of vomit from one of the creatures, recovering a piece of pelt and a large tooth from the belly of one of the beasts. In the night Agri was lucky to wake before an insect bit off his manhood. The next day, from the dark, a man with two mouths, or a mouth split in two, presented each with a wager, and none of them had the will to try again.</div>
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Then from the night, a roaring lion attacked. The battle was bloody and testing, as this was the first creature of this size they had faced. Agri died of fear as the beast bellowed, and Abzu was torn apart. But eventually the beast was slain.</div>
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Returning the the camp, a stranger in the night approached, and a number of the camp faced them and their lanterns dimmed, each feeling drained of life.</div>
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Aido Wedo Gold, Akhekhu Gold, Alicha Gold and Aida Hwedo set out to find an Antelope, hoping to find the beast and not a wild and ravenous lion. The journey was hard as the beasts were migrating. They then came upon a large book, but none had the understanding to know how to write in it. They were able to track the beasts as they found acanthus plants strewn about and half chewed.<br /><br />As they trekked along the plains they came upon a towering, five-sided pillar. A pillar of flesh, and limbs and organs. They chose to move on, and heard a loud booming voice break the silence of the darkness.<br /><br />The battle with the antelope was some what easy for the hunters, as they easily surrounded it and directed it. Aida dealt horrific wounds thanks to his acidic fists, but was severely wounded in one arm, leaving him able to only fight one handed.</div>
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With the antelope dead, they returned to camp and were met by a strange person, apparently a dentist. But none needed their skills, or wished to risk their crazy augmentations.<br /><br /></div>
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The Tyrant once more descended from his throne to test his people. Aapep, Alicha Gold, Aida Hwedo and Abrasax faced the imposing figure, striking with fist, spear, axe and sword. They arranged themselves to work against the Tyrant and his supernatural ability to teleport. With Aapep striking at the Tyrant's heart and slaying him. Or at least that was what they thought had happened. The Tyrant stood up, impressed by his pets, and blessed Aapep. She was now closer to the Tyrant with even more dragon gifts, and he presented her with a shimmering spear of celestial iron.</div>
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He led the warriors back to the camp and looked to the sky, and the heavens opened. Alklha Gold is blessed with ability to resist injuries. Aapef gains the noble title of Lead, and Am-mit is born to him and Aapep, a child blessed by the Tyrant and already skilled in the spear. Aida Hwedo gains the noble title of Mercury and is also marked as reincarnated and endowed with great strength. Abrasax also gained a reincarnated title, Titanium, and remembered his previous life and ability with the axe.</div>
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Many of the camps were becoming more powerful and more like their Tyrant lord.</div>
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<br />Anonymoushttp://www.blogger.com/profile/09958299906429125536noreply@blogger.com0tag:blogger.com,1999:blog-5540364936144597186.post-25492473441821614732016-07-16T19:14:00.001-07:002016-07-16T19:16:02.042-07:00[actual play] Kingdom Death: Monster - People of the Stars - Lantern Years 5-6 - Blood and Empires<div class="separator" style="clear: both; text-align: center;">
<a href="https://3.bp.blogspot.com/-HQvNH7hyGSA/V4rgPhay_qI/AAAAAAAAAIA/JZmZxvzHbCc1U7di-vq0A4RvaeriISrtQCL0B/w535-h368-no/2016-07-16.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="220" src="https://3.bp.blogspot.com/-HQvNH7hyGSA/V4rgPhay_qI/AAAAAAAAAIA/JZmZxvzHbCc1U7di-vq0A4RvaeriISrtQCL0B/w535-h368-no/2016-07-16.png" width="320" /></a></div>
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Aapef, Aapep, Agri-manios, and Abzu, set out to hunt once more, eventually coming upon a lion cub and slaying it, and drawing the attention of its parent. While the lion attempted to lure the survivors into a trap, they prepared to lunge upon it while gathering resources from the obsidian pillar and the corpse of the survivor.<br />
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The fighting arts that had marked them as the blessed of the Tyrant allowed them to make short work of the lion, landing powerful blows and rending slices.<br />
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Upon returning to the camp the survivors dreamt, and imagined that they were just pawns of some giant being, and they were pieces on some board.<br />
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Leaving to hunt once more, Aido, Aapep, Abrasax and Aapef found the lion quickly, as their scent was blown to it on a strong wind. In the night a booming alien voice terrified the hunters, but they soon found their quarry.<br />
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The survivors were becoming experts in hunting, lunging and slicing and dealing killer blows to the lion. The dragon vestments along with his iridescent skin made Aido near impervious to the lion's claws.<br />
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Upon returning with their bounty from the hunt, another acid storm swept the plane of stone faces, an the survivors welcomed more young to their society. Having learnt the importance of building bloodlines and conquering the lands around them, the newborns of the settlement were taught all they could be by their parents, and children were now born of those who shown signs of being the chosen of the Tyrant.<br />
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From the skies a single shimmering feather landed. The phoenix had arrived.<br />
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<br />Anonymoushttp://www.blogger.com/profile/09958299906429125536noreply@blogger.com0tag:blogger.com,1999:blog-5540364936144597186.post-4199697158695285032016-07-13T18:57:00.000-07:002016-07-13T18:57:32.251-07:00[actual play] Kingdom Death: Monster - The People of the Stars - Lantern Years 2-4 - The Tyrant and His Children<div class="separator" style="clear: both; text-align: left;">
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Abzu, Abrasax, Aapep and Aaepef set out to hunt once more, seeking to find another lion to slay. It did not take long to once more find a cub that was abandoned by its mother. The hunters slew the creature and set upon by the father as the cub's cries brought the large animal forth. But the survivors had been inspired by their Tyrant lord, and quickly slew the lion, rending flesh from bone, and chopped limb from body with hacking axes. Returning to the camp they were all given nicknames. Some were disparaging, while others were venerable.</div>
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Setting out, the same band of hunters went seeking monster they had heard recently. The antelope. They endured a carpet of ticks that bit and scratched at them. But they soon found the antelope, out in the dark plains, and got on with the task of hunting it. They were also lucky to dig up a piece of iron, and were able to smash the dark pillar that also gifted them with a further piece of iron. They knew such pieces would make wondrous weapons in future. The antelope took a serious of wounds, and it was soon vomiting blood as is stampeded about. But with the beast dead, the survivors were soon hampered by the acrid mists that stung at their throats. They eventually returned to the camp, and to their lord tyrant, but were exhausted.</div>
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The Tyrant looked upon his people and descended his throne and called for four amongst them to face him in mortal combat. Four came forth, all fresh and who had never faced a monster. The donned their weapons and armour and readied themselves. Ahrimanes, Ai-Hwa, Aida Wedo Gold (gold being a noble name bestowed by the Tyrant at birth), and Agri-Manios, surrounded the Tyrant and attacked. Darts, axe and sword struck the Tyrant, with the Tyrant at times being impressed and bestowing new gifts to his attackers. Though as they attacked, the survivors had to manage the mystical manner in which their lord Tyrant was able to swiftly move. He would teleport, leaving behind a stone statue of himself. Using the spear, one of the surivors was able to smash a statue and appear next to the Tyrant, and used such an opportunity to strike him. The Tyrant was unlike anything the survivors had faced. He was able to attack from a distance. With a pointed finger he send pulverising blasts at his opponents. At other times he was able to summon from the heavens themselves meteorites and burning light. Ai-Hwa eventually fell dead, having bled out from his wounds. But the others were able to land their attacks, with Aida drinking a potion to send him into a wild frenzy that allowed him to deal the final killing blow. With the Tyrant impressed by the skills of his followers, he issued to them fine robes, and marked a number of them mystically. They thought themselves gifted, and Aida now possessed skin that was harder than stone. With the fight over, the heavens opened and an acid rain fell, washing the blood from the stone faces of the ground. While the others went to find shelter, and Ai-Hwa was buried, Aida danced in the rain. They were becoming the blessed people of the dragon. The Tyrant gifted his people with a dark orb, that produced heat, and those who looked upon it and were already touched by the dragon, learnt new fighting arts.<br /><br />A new hunt was called, and many of the survivors donned their new dragon vestments and prepared for the fight ahead.</div>
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<br />Anonymoushttp://www.blogger.com/profile/09958299906429125536noreply@blogger.com0tag:blogger.com,1999:blog-5540364936144597186.post-90574486589983206662016-06-25T19:34:00.001-07:002016-06-25T19:34:30.746-07:00[actual play] Kingdom Death: Monster - The People of the Stars - Lantern Years 0-1So a whole new campaign begins, and this time I am delving deep into a lot of new Kingdom Death content.<br />
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The People of the Stars campaign will see the survivors lorded over by the Tyrant, who is the last of his kind. As time goes on my survivors will hopefully please him, erect a tomb in his honour, and finally kill him as his takes his dragon king form.<br />
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Into the mix I have also the chance to face the Dung Beetle Knight, the Dragon King as a regular quarry (nothing like hunting the last of the Tyrant's own kind), and Slenderman as a new nemesis to replace the King's Man.<br />
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So lots of new stuff to face, and new challenges.<br />
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On with the show.<br />
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Waking up on the plain of stone faces, Aaepef, Aapep, Abzu and Abrasax fought a white lion, and as a team with little effort were able to slay the beast.<br />
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<i>Oh joy, 3 traps in the first fight......</i><br />
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They left the carcass, having stripped it of bone and flesh to use for new weapons, and walked off into the darkness. The soon came upon a strange twisting pillar of rock, and at the top was a throne, and from it walked down a huge figure. He was regal looking and has long claws. He welcomed the new survivors to join those others already encamped around his throne. Aaepep stared at the throne, overwhelmed, though clearly had learnt some new mystery.<br />
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As the Tyrant tended to his flock, eventually Abzu was able to mimic his own tongue, and spoke her first words of the Dragon Tongue. She instructed the others, and then together a set of rawhide armour, and axe and darts were fashioned. The Tyrant directed them to go hunt again.<br />
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Out in the darkness Abzu spotted an antelope on the hilltop. It was huge, with white eyes, and tumorous. The Gregalope turned and ran, with Abzu unable to keep pace.<br />
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She returned to the others of her hunting party, and after some more wandering came upon a small White Lion cub. Abrasax took his axe and slew it, but the die yelp of the creature brought forth the angry mother.<br />
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The fight with the lion was brutal, as it ripped Agro-mangus' arm clean off, causing him to die in shock. The lion was wild with rage, despite the injuries inflicted, and clawed Ahi's head clean off. It was Abzu and Abrasax who slew the beast, but returning to the camp, Abrasax was haunted by the deaths of his fellow hunters and screamed into the night.<br />
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With the first of their kind dead, and Abzu having given birth to the first born of the tribe, the survivors learnt to prise their children and to honour the dead. With the bounty from the beast and its cub, the camp was able fashion a host of new armour and weapons. In the dark they heard a new beast below gibbering screams. The antelope had made itself known.Anonymoushttp://www.blogger.com/profile/09958299906429125536noreply@blogger.com0tag:blogger.com,1999:blog-5540364936144597186.post-20581903629938593252016-06-18T17:52:00.000-07:002016-06-18T17:52:32.800-07:00UK Games Expo Round Up<a href="https://scontent-lhr3-1.xx.fbcdn.net/v/t1.0-9/13227135_10155144704758868_2927791612310307874_n.jpg?oh=37abdd83fca1b64b8d8e2c7cac074e10&oe=57D24031" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em; text-align: justify;"><br /></a>
<a href="https://scontent-lhr3-1.xx.fbcdn.net/v/t1.0-9/13177341_10156899024590471_9211630712570388665_n.jpg?oh=f3c67858e2b62b7a3ddcb2fcf61e0db6&oe=57C1ED4B" style="clear: left; display: inline !important; float: left; margin-bottom: 1em; margin-right: 1em; text-align: justify;"><img border="0" height="200" src="https://scontent-lhr3-1.xx.fbcdn.net/v/t1.0-9/13177341_10156899024590471_9211630712570388665_n.jpg?oh=f3c67858e2b62b7a3ddcb2fcf61e0db6&oe=57C1ED4B" width="200" /></a>C<span style="text-align: justify;">hris - Saturday morning, and bleary eyed started to write this blog entry, as the train is rushing along to Birmingham. For today is the 2nd day of the 10th UK Games Expo. The UK Games Expo apparently has grown, requiring much more space at the Birmingham NEC, when previously it had just made use of the local hotel space. Of course size wise it is not on the scale of Essen Spiel (which is itself is far larger than GENCON), but it is a good thing that it is growing and playing host to some of the best gaming companies and products in the UK, Europe, and the rest of the world. Especially as perhaps far to much emphasis is given to GENCON when a significant part of the gaming market, and games developers are European based, especially board games.</span><br />
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This year is the first time Darker Days Radio are attending, with myself and James looking to see what cool stuff is coming out soon, what the new releases are, and getting to chat to industry insiders and games designers. It’s also our first time there personally too. Highlights included war games miniatures, terrain, and hopefully some rpgs.</div>
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C - After a good half of the day walking about and figuring out just what to try out the first port of call was ‘Molecular’, which is an excellent “Scrabble meets chemistry” game. Excellent components and it should prove to be a great teaching tool and useful for outreach to schools at work, especially once the expansions are out too. For novices, it is just a simple tile game where you connect the atoms and try to create particular clusters, "functional groups", for scoring. Cards alter the way you can score, or other game play mechanics.</div>
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J - I’d been looking forward to seeing Inside the Box games and they certainly didn’t disappoint, we played a great demo of Molecule where Chris did a lot of great research and then I stole all the credit for his findings. I was also impressed by the amount of fun people were having playing Statecraft so I put money down for a per-order on the Kickstarter which is live right now. (<a href="https://www.kickstarter.com/projects/itbboardgames/statecraft-a-political-strategy-game-for-2-6-playe">https://www.kickstarter.com/projects/itbboardgames/statecraft-a-political-strategy-game-for-2-6-playe</a>). </div>
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<i>C - James being a "chemist". Welcome to my world.</i></div>
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C - We also had the pleasure of saying hi to Andy Chambers and Mark Gibbons and trying out Dark Deeds and grabbing a copy of that. The game has a party game style that also has an emergent story as you try and rob and mug nobles, beat up guards and more. Simple mechanics, but fast and furious game play. The components themselves feature the excellent art of Mark Gibbons, with chunky tokens and a mousemat material template to represent the road down which you will be mugging people.</div>
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C - The main demo highlight has been Dark Souls. The Kickstarter for the game by Steamforged games was a huge success, and for a complete Dark Souls novice such as myself, the game clearly has simple, but deep mechanics and strategy, that while on the surface appears similar to Kingdom Death, the two games only have surface similarities. But I will leave it up to James to explain how Dark Souls worked.</div>
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J - For me a real highlight was getting to try my hand at the Dark Souls board game, in development by Steamforged Games. While unsuccessfully trying to convince myself not to buy the Hunter Guild Ball team (but you did - Chris) a spot opened up at a Dark Souls demo and I took my chance. I was led through the demo by Alex, one of the designers, who talked a lot about the development of the game and gave me a lot of confidence that it was in good hands.</div>
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Alex was great at explaining the slightly streamlined cards we were using for the encounter with the infamous Dancer of the Boreal Valley of Dark Souls 3 fame, and thanks to him I picked up the rules really quickly. While the standard rules feel easy to grasp, they feel like there’s depth to them and as the Dancer unleashed its attacks familiar patterns emerged. I dodged and weaved through them feeling as if my experience playing the videogames were imbuing me with vital insight.</div>
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The boss started with a truly terrifying amount of health but as I chipped away at the Dancer I pushed my luck by recklessly spending stamina while completely forgetting that a boss in Dark Souls always has a way to make thing more dangerous, on reaching half health the AI deck had a new card added and was shuffled making the dancer unpredictable and dangerous.</div>
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J - The stamina and health both being part of the same resource pool felt beautifully "Dark Soulsian", as the Dancer got low on health I pushed one of my characters more than what was safe and it suddenly felt really risky leaving them potentially so off balance.</div>
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I can’t wait to get my hands on my Kickstarter copy. I think anyone who has already put money down can probably rest easy as it’s shaping up to be excellent fun.</div>
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C - Guild Ball of course is going strong, with a new team out in the form of the Hunters. James having picked up that team will have to get back on how they play. I bagged some more models for the Alchemists and Morticians of course! </div>
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C - It was also great to see so many war games companies here, and seeing the sheer variety of styles of war games that are available. A good number also fill those niche areas where fast game play and smaller armies are desired. This being a major feature of quirky war game Relics. Made locally in Sheffield, Relics has wicked looking "stitchpunk" creatures, goblins and more.</div>
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J - One of the first games to grab my attention as we walked around was Relic from Tor Games. They piqued my interest due to their novel scale but kept my attention due to their cool “stitchpunk” ascetic. The models themselves are short and full of character, the Ridend in particular were a cool set of models as they look like they’d be right at home in Labyrinth. They immediately made me want to use them in roleplay games as questing goblins or kobolds and the rest of the range also has great promise for inspiring interesting encounters.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFu-kBAYzvBX4HJSjVR4RmLdUyayraqMwodYKtIOWioRBRn0aNte1oKwTVFu6PjpyH7YjRmjajFl3Fa98ILcoLccndnRMUyVFstMEizlj7_VNLDTxA_dirbhchJjzRHL5ox0gg9XzE4FLW/s1600/DSC02240.jpg"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFu-kBAYzvBX4HJSjVR4RmLdUyayraqMwodYKtIOWioRBRn0aNte1oKwTVFu6PjpyH7YjRmjajFl3Fa98ILcoLccndnRMUyVFstMEizlj7_VNLDTxA_dirbhchJjzRHL5ox0gg9XzE4FLW/s320/DSC02240.jpg" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdMr_Cq04EhJWzm92CBcwYC0Q4Z1CJBJu9QtaLZDAU2li0-PdDZsSONQAoA-4H_BcxFrEUFCSswXNMSzwDXnYXOEDBGVBESQck0eaKBReR5haB90XcKM1lzF86KSXUh3CWc30zZxpq8rHy/s1600/DSC02241.jpg"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdMr_Cq04EhJWzm92CBcwYC0Q4Z1CJBJu9QtaLZDAU2li0-PdDZsSONQAoA-4H_BcxFrEUFCSswXNMSzwDXnYXOEDBGVBESQck0eaKBReR5haB90XcKM1lzF86KSXUh3CWc30zZxpq8rHy/s320/DSC02241.jpg" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOp_EnFT2KvtqnJ23xaIj7IrVe_0Bb0gSmtwQMqBZjkWxGmNGMzCsyq0Ho9zO0AjOwm-YfrsevkFkla9Wmlqfbd6nJ9Wul2q3DyKdxgX34WWfs5UhVg-XgWm_luE0LJhbAo0VhGtbjMHbA/s1600/DSC02242.jpg"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOp_EnFT2KvtqnJ23xaIj7IrVe_0Bb0gSmtwQMqBZjkWxGmNGMzCsyq0Ho9zO0AjOwm-YfrsevkFkla9Wmlqfbd6nJ9Wul2q3DyKdxgX34WWfs5UhVg-XgWm_luE0LJhbAo0VhGtbjMHbA/s320/DSC02242.jpg" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjL0B_uLE1AMKyxLZaqpx_gF8RsHdF7AVjnsX1ifhkpX8HO7m5UOQsSednscSNxNH562Kql5oozMcnbqtKGxBwPTAlwJymBm6McRgtU9IzmD3MpQnG6eLnu2wP5zeJQnl-N7Le6yCIBuixD/s1600/DSC02243.jpg"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjL0B_uLE1AMKyxLZaqpx_gF8RsHdF7AVjnsX1ifhkpX8HO7m5UOQsSednscSNxNH562Kql5oozMcnbqtKGxBwPTAlwJymBm6McRgtU9IzmD3MpQnG6eLnu2wP5zeJQnl-N7Le6yCIBuixD/s320/DSC02243.jpg" /></a></div>
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C - Up close, Mierce Miniatures and the Darklands material look fantastic. High quality resin that are certainly a treat for painters.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQ_Ev0eII0hyphenhyphenpfb-tQbn8nD4tinmAv4u5khb0txQk4PLW0Ch4Za4JyK6Wk5sOftZM3DA-KiJelaAj4PhSer-Fj6dzK1SsJzgE2YWfjSF3TIek59pQ4molN-ZsVEAodrcP7LDn9UosHnZKP/s1600/DSC02234.jpg"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQ_Ev0eII0hyphenhyphenpfb-tQbn8nD4tinmAv4u5khb0txQk4PLW0Ch4Za4JyK6Wk5sOftZM3DA-KiJelaAj4PhSer-Fj6dzK1SsJzgE2YWfjSF3TIek59pQ4molN-ZsVEAodrcP7LDn9UosHnZKP/s320/DSC02234.jpg" /></a></div>
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C - Equally, Shadows of Esteren, a dark and gloomy medieval fantasy rpg has fantastic books and also superb resin minis. Something too keep an eye on. Translated from French, Shadows of Esteren got a thumbs up by OPP freelancer and Mage the Awakening developer, Dave Brookshaw (who was there looking at Drop Fleet Commander amongst other things). </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzZIKTNSV2uX-0pE_XV2IQMLk4mGbfTwzO72f2ckm8FLu_fLhcU86W0elewd8H88_hBlcJbpcFvn3ffzcaSWE1m2fJXc6QAP8osRCAYMjiw6ZDBvxbAR2TIS6Bwws2aR0x5lwa5SRoCnKC/s1600/DSC02267.jpg"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzZIKTNSV2uX-0pE_XV2IQMLk4mGbfTwzO72f2ckm8FLu_fLhcU86W0elewd8H88_hBlcJbpcFvn3ffzcaSWE1m2fJXc6QAP8osRCAYMjiw6ZDBvxbAR2TIS6Bwws2aR0x5lwa5SRoCnKC/s320/DSC02267.jpg" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghHy8CXEImqdEamwa1XSMKn8Qf5j7uYmYBCjQXAvZVUINg6AEFZivhT6stNOtcr3pCZkBwLCh1UgfXltG44Wzj02uepxi68ACGBfEKbQhMPCNbR_jMyqoyqTOiIfzMJRmBeLEWQMLVd1X9/s1600/DSC02268.jpg"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghHy8CXEImqdEamwa1XSMKn8Qf5j7uYmYBCjQXAvZVUINg6AEFZivhT6stNOtcr3pCZkBwLCh1UgfXltG44Wzj02uepxi68ACGBfEKbQhMPCNbR_jMyqoyqTOiIfzMJRmBeLEWQMLVd1X9/s320/DSC02268.jpg" /></a></div>
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C - Hawk Wargaming always bring their A-game with their excellent models for Drop Fleet Commander and Drop Zone Commander. Plus their huge scale model of the spaceships in the game in the 10mm scale of DZC. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAlrvEyxHTszGY2HAcqgzItRr5BZODrfQwXf8zSwMeNm8UJ_OaA9jByljuu-rv0QajFiUveeMI6iEQMaf0Xk9u2FgUxJSo444cm8XAkfGRBZ1U81-KVKeaHg3T_5c2o84iWCoYS3DDRx_8/s1600/DSC02244.jpg"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAlrvEyxHTszGY2HAcqgzItRr5BZODrfQwXf8zSwMeNm8UJ_OaA9jByljuu-rv0QajFiUveeMI6iEQMaf0Xk9u2FgUxJSo444cm8XAkfGRBZ1U81-KVKeaHg3T_5c2o84iWCoYS3DDRx_8/s320/DSC02244.jpg" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOTd9Z_kC9eSZLr_UMDNsn0PV3sPHI56wQYsoq4eZer1AgeGGuStg-rIy3G_M0A_e7MBIJL7Kxjl0V6VVYAhyeM3wQOdhKWZEFz0O1x0B2xjB2XcOtgJtH_9s_zX2lJapOQBhC4Gqp9y1q/s1600/DSC02245.jpg"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOTd9Z_kC9eSZLr_UMDNsn0PV3sPHI56wQYsoq4eZer1AgeGGuStg-rIy3G_M0A_e7MBIJL7Kxjl0V6VVYAhyeM3wQOdhKWZEFz0O1x0B2xjB2XcOtgJtH_9s_zX2lJapOQBhC4Gqp9y1q/s320/DSC02245.jpg" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2R2_MpJgDoDjGq7zo2ImkbI_71hU_EC61NwkS5iHTJO11TRMhDlWUUNWrWeaJgt4wwN9XTusWN5pVcmrBTjIcbf74uW0dUo4lzENj5BrpNEJxOYPkESdqyp7BWaLPrE8BgcWjI2clqjPm/s1600/DSC02246.jpg"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2R2_MpJgDoDjGq7zo2ImkbI_71hU_EC61NwkS5iHTJO11TRMhDlWUUNWrWeaJgt4wwN9XTusWN5pVcmrBTjIcbf74uW0dUo4lzENj5BrpNEJxOYPkESdqyp7BWaLPrE8BgcWjI2clqjPm/s320/DSC02246.jpg" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWcsOb1jdzjpZSDctax42VaK39Y7VkPciUsDtFmnZKlbAtza0MgCjxc8itLQAuLXv_hAM9X7y45lY4C5tbIH3WmJpO0IkJBgt1d__LHFbFDNBEKm-hIpmRZDxAG65pYGSGQnLY4dgXVvT9/s1600/DSC02248.jpg"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWcsOb1jdzjpZSDctax42VaK39Y7VkPciUsDtFmnZKlbAtza0MgCjxc8itLQAuLXv_hAM9X7y45lY4C5tbIH3WmJpO0IkJBgt1d__LHFbFDNBEKm-hIpmRZDxAG65pYGSGQnLY4dgXVvT9/s320/DSC02248.jpg" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghOhDcspwPMyNleCHyqE7I4TaEZZWTpQ-PlcFIT3VOtm5pHGe9v73jCHmaS3LCgItO2N7RyU9Sckm3n1Yv5UdYXMR1WwsTT7VE7mPsxtDrjZaeHzv2G-gGXyVQGD9S_vXfXuBwNgcxO34F/s1600/DSC02249.jpg"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghOhDcspwPMyNleCHyqE7I4TaEZZWTpQ-PlcFIT3VOtm5pHGe9v73jCHmaS3LCgItO2N7RyU9Sckm3n1Yv5UdYXMR1WwsTT7VE7mPsxtDrjZaeHzv2G-gGXyVQGD9S_vXfXuBwNgcxO34F/s320/DSC02249.jpg" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYWleftmfAglFbbyFBFuoM1dCPjepmm7JTKyoHYlyXxx6N5l6zEA0khGbjVk7IMcxcNxLfmkUSMqYlAqMXq38UxGC4FlccO6LCdMaYEyaBHd0AmxYF204YbAgtoxXeTg53gDULgRIe_QOi/s1600/DSC02250.jpg"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYWleftmfAglFbbyFBFuoM1dCPjepmm7JTKyoHYlyXxx6N5l6zEA0khGbjVk7IMcxcNxLfmkUSMqYlAqMXq38UxGC4FlccO6LCdMaYEyaBHd0AmxYF204YbAgtoxXeTg53gDULgRIe_QOi/s320/DSC02250.jpg" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqv7EEWfnn8AwkP0yI4Yrya-Zs-YDS1HTiKgCOtdMBD_QRORP96TszDaL4bKHELQ2E5mIxBj34FR-Q2A_zbiloQb5fBmFbcDq98ApDU5oQe3B8ldz2QdB-mK5WphhV11kJ0ogylx6J-cIq/s1600/DSC02251.jpg"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqv7EEWfnn8AwkP0yI4Yrya-Zs-YDS1HTiKgCOtdMBD_QRORP96TszDaL4bKHELQ2E5mIxBj34FR-Q2A_zbiloQb5fBmFbcDq98ApDU5oQe3B8ldz2QdB-mK5WphhV11kJ0ogylx6J-cIq/s320/DSC02251.jpg" /></a></div>
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C - Another rather wicked looking game is Route 666, which is similar to the GW classic, Dark Future. The models are somewhat chunkier than using matchbox cars, and the starter game is reasonably priced, with rather simple mechanics to keep the game fast paced.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiw8MCMYN_IYIIBc7gK2DqWgc6aV3NCdVRR660sTq2b3zHO8vTamU1OoevO47XTlUhqQU0i9rpdHwrNyw59ISKezMh37_BwUoFXhwSUBPYARSHZw7dIVn9fTGlGDIRrMQzfJJjJCd39CeIE/s1600/DSC02264.jpg"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiw8MCMYN_IYIIBc7gK2DqWgc6aV3NCdVRR660sTq2b3zHO8vTamU1OoevO47XTlUhqQU0i9rpdHwrNyw59ISKezMh37_BwUoFXhwSUBPYARSHZw7dIVn9fTGlGDIRrMQzfJJjJCd39CeIE/s320/DSC02264.jpg" /></a></div>
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<i>Shiny and Chrome!</i></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmF7qpYlL4OFh4wPWWIfKo0wlgul3L4hSbRAyMxsoE9o46UmLL6vcT_e2q0uDwgYyzyQflpx7KuXDiAJqT4MpFeB6e53kmfHyfhPMpbVqJXuN-VyGO8s6helcyYiKj1JZG_lbZrTkJmAqe/s1600/DSC02266.jpg"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmF7qpYlL4OFh4wPWWIfKo0wlgul3L4hSbRAyMxsoE9o46UmLL6vcT_e2q0uDwgYyzyQflpx7KuXDiAJqT4MpFeB6e53kmfHyfhPMpbVqJXuN-VyGO8s6helcyYiKj1JZG_lbZrTkJmAqe/s320/DSC02266.jpg" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSrjrIo8N_ELsQ1tGULJEvQHfAJdLWCe9ql9ksZ1vHQoi2IFOpfa7QNI5n31L0SrMwl3kGBh1_v-jzGOYu5jVkn4XWm_s9TJiMkOPJts-oUfdJPwyverJQNHHDuHoOTHWerXIVMV0L9Pys/s1600/DSC02265.jpg"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSrjrIo8N_ELsQ1tGULJEvQHfAJdLWCe9ql9ksZ1vHQoi2IFOpfa7QNI5n31L0SrMwl3kGBh1_v-jzGOYu5jVkn4XWm_s9TJiMkOPJts-oUfdJPwyverJQNHHDuHoOTHWerXIVMV0L9Pys/s320/DSC02265.jpg" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhx0SCJiyFPZuxz9EiSgukWfKs3fZinxh7OT3kWcU5VjyJjIgfGSuNbpgaHAt1kBAFbrR0MC8I6eZ5VDjnOmKzDhTzZLYnBRwtkmb35hYriAwiKKmY8V9I9Q-vY2rKb2JLRezNzOYFyrVw3/s1600/DSC02232.jpg"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhx0SCJiyFPZuxz9EiSgukWfKs3fZinxh7OT3kWcU5VjyJjIgfGSuNbpgaHAt1kBAFbrR0MC8I6eZ5VDjnOmKzDhTzZLYnBRwtkmb35hYriAwiKKmY8V9I9Q-vY2rKb2JLRezNzOYFyrVw3/s320/DSC02232.jpg" /></a></div>
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C - River Horse games were there showing off their game based on Labyrinth. Many of the sculpts are spot on recreations of the characters from the film.</div>
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C - Scenery is of course another major part of gaming, and Dark Ops produce some fantastic laser cut mdf terrain the would work well for Warmachine and Hordes, IKRPG, and other skirmish games.</div>
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J - Something I hadn’t expected to see were the awesome Geeknson board games tables. If you are seriously serious about your games I could see one of these beautiful and functional tables being a real treat. As someone who always rolls my dice a little bit too energetically I can tell the recessed tabletop would be a really neat way of keeping all the action on the table and the sunken play area can even be left set up while the cover is on top, great if your gaming nights also involve eating meals.</div>
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J - Unfortunately for us it seems that the day wasn’t quite long enough to get around all the games we’d like to have played. We could have spent a day just walking around and getting familiar with the offerings before sitting down to play anything. I’m definitely looking forward to next year and hoping I can save up some money to really take advantage of the great deals that were on offer.</div>
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C - Damn right!</div>
Anonymoushttp://www.blogger.com/profile/09958299906429125536noreply@blogger.com1tag:blogger.com,1999:blog-5540364936144597186.post-10688515845112696012016-06-17T18:22:00.000-07:002016-06-17T18:22:22.695-07:00[actual play] Kingdom Death: Monster - Lantern Year 21 - 25 - Lights Out<div class="separator" style="clear: both; text-align: left;">
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Knowing that a great evil was growing beneath the lantern horde, the saviours, Odysseus and Emelus, along with Aeson and Agron, set out to hunt for a lion. Everything now was required in order to prepare the camp for disaster.<br /><br />Together the hunting party survived jagged landscapes, found a sculpture from which they retrieved a founding stone, and meeting a lost survivor and suffering maddening nightmares.<br /></div>
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<br /><br />With the lion easily slain the survivors returned and set to work. Inspired by the lights in the sky Aeson, the eldest of the tribe consulted the records they had gathered over time, and in doing so discovered a way to fight on <i>(yeah Aeson reset to zero xp - time to continue that training with the Twilight Sword)</i>.<br /><br /><div class="separator" style="clear: both; text-align: center;">
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<br /><br />Setting out once more with Anthas and Agron, Odysseus and Aeson survived a host of dangers as they tracked down an antelope. The ground opened up and almost swallowed them all. They tracked the migrating antelopes, and came upon the place where their ancestor, Aiakos discovered the courage sword. As they went on and suffered the nightmares of the darkness, they discovered a fresh kill, and worse, as Anthas in the night has his genitals removed and his groin left completely smooth. The antelope was an easy kill, with all the hunters tearing the beast to pieces.<br />
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<br /><br />The festival was cut short as the Butcher returned, more powerful than ever. Agarve led a number of sacrificial lambs out to face the monster, but the Butcher was near imprevious. Seeing a chance to save the others, one of the young survivors led the Butcher off into the darkness, never to return, and along with them many valuable armour pieces and weapons.<br />
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With the Butcher gone, and Aeson needing to further improve his fighting prowess with the Twilight Sword before the arrival of the Twilight Knight, Aeson, Anthas, Agron and Agarve headed out into the darkness one last time, this time seeking the gargantuan dragons that Agron had witnessed. They crossed lava flows, and witness shimmering light, and discovered smoldering ruins. A thespian troupe offered a ride in their wagon, but were turned down, and they found a bubbling cauldron from which they took a drink.<br /><br />The dragon was huge, and sat amongst pools of lava. The fight was earth shaking, as the beast released nuclear energies that evaporated man and stone alike. Anthas and Agron was both soon killed. Their attacks on the dragon were met with titanic strikes that sent them soaring into the sky before landing with skull shattering consequences. But the dragon did die, and it provided the pieces needed to make a new set of armour.<br /><br />
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<br />Returning to the camp, with new armour and weapons made, the saviours and Aeson and Alcidice, lead the camp into the depths of the lantern horde and to the cavern of the Watcher. The being stirred and the survivors attacked. Odysseus acted as a distraction, using his aura of armour withstand the supernatural onslaught of the creature. Alcidice and Emelus used their founding stones to strike hits against the beast. Draped in the dragon husk cloak that Agron left behind, Aeson was able to maintain his link to the twilight sword, and slashed at the Watcher, and tore it to shreds. And with one last strike the Watcher collapsed as a crumpled pile of rags. And with that all the lanterns went out.<br />
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