Showing posts with label worldofdarkness. Show all posts
Showing posts with label worldofdarkness. Show all posts

Thursday, 3 November 2016

Latest Darker Days Radio and Network Zero Episodes are Live



We interviewed Andy Chambers and Tuomas Pirinen about wargames and games design, given their long history with Games Workshop, Warhammer, and Warhammer 40,000


We gave Beast the Primordial a in depth review. YMMV.



Mike and Chigg review Charnel House of Europe: The Shoah.





Chris, David, and Sam review Vampire the Requiem 2nd ed.




They then take a good look at Inferno, and how it can be used in the new edition of Chronicles of Darkness.







Saturday, 28 November 2015

Network Zero - Episode 0



Chris and Sam (Darker Days Radio) are joined by David (Twisted Tales) to explore the weird and horror filled worlds of White Wolf/Onyx Path/Paradox Interactive. In particular the focus will be on the "New World of Darkness" game lines - Vampire the Requiem, Werewolf the Forsaken, Mage the Awakening, Promethean the Created, Changeling the Lost, Hunter the Vigil, Geist the Sin-Eater, Mummy the Curse, Demon the Descent, and Beast the Primordial.

Think of this episode as a "get to know us", and that future episodes will take on a more focused structure.

Friday, 23 January 2015

Darker Days Radio #61 and Darkling #36


Darker Days Radio Episode 61

A Solstice in Hell

Mike, Chris, and Chigg discuss the Wraith 20th Kickstarter and what it portends for Changeling 20th. Following that, Chris presents a secret frequency on Jack Frost. Finally, Chris and Mike discuss Flowers of Hell, the players guide for Demon: the Descent.

This episode was released a tad late due to internet issues.

Be sure to check us out at http://www.facebook.com/DarkerDaysRadio or our Google Plus Community at https://plus.google.com/communities/104221086985174488220. Be sure to subscribe through iTunes!




Darker Days Radio Presents Darkling #36

Darker Days in the Old World

Mike, Chris, and Chigg are joined by Brice, and delve into the Warhammer World. The history of the Warhammer World is examined, looking at many of the key events that shape the iconic setting, and make it ripe for roleplay games. Expect tangents into specific games like Mordheim, Dreadfleet, and others, plus discussion about why the Warhammer World merges high fantasy with gritty low fantasy.

Be sure to check us out at http://www.facebook.com/DarkerDaysRadio or our Google Plus Community at https://plus.google.com/communities/104221086985174488220. Be sure to subscribe through iTunes!


Tuesday, 14 October 2014

Darker Days Radio #60



Chill Out




Mike, Chris, and Chigg are joined by Onyx Path editor, Growling Door Games owner, and all around game design legend Michelle Lyons-McFarland! Michelle shares some great anecdotes about her time at FASA Inc., discusses Splintered City: Seattle, and provides a few hints about the Promethean 2nd Edition playtest. Mike presents a secret frequency on Rudolph Fentz, a man who died and should never have existed. Michelle finishes off the episode with a discussion of Chill 3rd Edition, a classic horror roleplaying game that will soon be available again.




Be sure to check us out at http://www.facebook.com/Dar... or our Google Plus Community at https://plus.google.com/com.... Be sure to subscribe through iTunes!




Thursday, 24 July 2014

Darker Days Radio #58

Renegades of Irem

Mike, Chris, and Chigg finish up Darker Days Season 5 with the traditional Wraith episode. This time they look at factions of Wraith - primarily The Hierarchy, Renegades, and Heretics. Next Chris presents a Secret Frequency on structures and ruins that predate known human civilizations. Finally, the three dig into Cursed Necropolis: DC, the first setting book for Mummy: the Cursed.
Congratulations to the three winners of the most recent Darker Days contest. We'll be having the Classic World of Darkness themed segment in the future.

Be sure to check us out at http://www.facebook.com/DarkerDaysRadio or our Google Plus Community at https://plus.google.com/communities/104221086985174488220. Be sure to subscribe through iTunes!

Saturday, 7 June 2014

Darker Days Radio #57



To Dream in Hell


Mike, Chris, and Chigg decide to cover some easy, light-hearted subject matter this episode - faeries and demons. First the trio kick of the episode with a new contest and discuss the latest World of Darkness material. Then, Chigg answers some of Wendell_Burke's questions regarding the chimerical complexities of Changeling: the Dreaming. Following that, Mike presents an Operation Wandering Soul secret frequency. Finally, Chris discusses the rules and mechanics of Demon: the Descent, the newest Storytelling Game.


Darker Days Contest: What do you think the new New World of Darkness game line will be? Send your entry to darkerdaysradio@gmail.com

Tuesday, 20 May 2014

Darker Days Radio #56

Darker Days Radio Episode #56
Into the Void
Mike, Chris, and Chigg are back in action with new episode. First the trio tackle the the hard news of World of Darkness Online's cancellation. In the Classic World of Darkness segment, Chigg and Mike discuss the new 
Conventionbook: Void Engineers. The Secret Frequency explores the phantom timeline hypothesis. Finally, Chris and Mike discuss the new Blood & Smoke chronicle book for Vampire: the Requiem.


Monday, 19 May 2014

Back into Action!

A bit quite here as the team has been busy. DD #56 is in editing. #57 is pretty much planned out. And look out for another competition to win books and stuff.

Meanwhile in meatspace, I'm ready to run the rest of my Iron Kingdoms campaign now that I have almost finished all my Witchfire conversions. Also on the RPG front, I'm on NDA as I have finished my first writing assignment for Fading Suns, and I am now ready to write the next thing for another book.

Wargaming wise, this weekend saw me use my new Eslo Terrain gaming boards. They are cheap, well made, light weight, and look great. Nice to have a full sized battle table.


Also on the minis side of things I still have Gator men to finish painting, and Menoth, but my main task has been painting my friend's Batman miniatures. They look good, and capture the feel of the Arkham computer games. Knight models should make some good generic modern urban figures, as they would be great for fights in games like World of Darkness.





Monday, 24 March 2014

Darker Days Radio #55

Darker Days Radio Episode #55


Unraveling the Tapestry

Mike, Chris, and Chigg said they were going to do a quick episode... and then it turned into a two hour medley. The dark trinity begins by discussing the new podcast Midnight Express, hosted by World of Darkness fan legends, Adrian Stagg and Stephen Nurse. Following that, the Secret Frequency explores what dark things might lay beneath Seattle. Finally, the core of the show is discussing the Mage 20th Anniversary Edition kickstarter, following the FAQs provided by Satyros Phil Brucato.
Congratulations to our Blood & Smoke winner, and thank you to everyone that participated!

Be sure to check us out at http://www.facebook.com/DarkerDaysRadio or our Google Plus Community at https://plus.google.com/communities/104221086985174488220. Be sure to subscribe through iTunes! 


  
Links for this episode:


Also,

Darker Days Radio Presents - The Hunger from Within


Chris is joined by Mike and James, as Chris runs a one-shot using the New World of Darkness God Machine Chronicles rule set.

Enjoy.

Be sure to check us out at http://www.facebook.com/DarkerDaysRadio or our Google Plus Community at https://plus.google.com/communities/104221086985174488220. Be sure to subscribe through iTunes! 


  


Friday, 14 March 2014

Hannibal the Vigil - Cannibals and more in the World of Darkness

Hannibal the Vigil



‘Hannibal’ is a NBC TV series, based upon the novels by Thomas Harris, and focuses on the machinations of the titular cannibal psychiatrist, Hannibal Lector. The series primarily concerns the events derived from the novel ‘Red Dragon’ (though there are plans to have the series run long enough to cover the novels, ‘Silence of the Lambs’ and ‘Hannibal’), and how the FBI and how their cases are interconnected with Dr Lector’s murderous predilection. The series is also concerned with Will Graham, a FBI special investigator, who is a skilled criminal psychologist, but is plagued by his insight into the minds of the killers that he and the FBI team hunt. The series follows an episodic format, with a mix of ‘killer of the week’ stories, plus the events of the main plot unfolding gradually.

Oh hi! Nice to eat you!



Stylistically the series make uses of imaginative scenes and dream sequences, giving us a glimpse into the empathic abilities of Will Graham, along with a more realistic depiction of crime scene analysis, strange and nightmarish murders by serial killers, and of course plenty of allusions to food! The show also makes use of a rather dirge like score, much like a razor on a guitar string, and overall the show has a somewhat cold colour tone, almost as if we are in the cannibal’s freezer.

Will Graham



Will Graham is a former homicide detective, who moved on to being a criminal profiler and teacher due to his inability to fire a gun when required. Will Graham’s hesitation in shooting criminals is more than likely linked to his key ability, his empathy. It is perhaps because of this ability to empathized with people, and even over empathize, he lives alone in his farm house out in the sticks, kept company by his collection of dogs. Teaching fits better with his condition as he is talking at people, rather than to them. Characteristically Will tends to avoid eye contact.
As the series progresses Will’s psychological state begins to deteriorate, as he begins to obsess over the case of  Garret Jacob Hobbs, the Minnesota Shrike. In particular he starts to lose a sense of his own self, identifying more with Hobbs and imagining himself as performing the murderous acts that Hobbs had. This is all perhaps a reaction by Will’s subconscious trying to understand the motivations of Hobb’s copycat, the so called ‘intelligent psychopath’. Will not only suffers from nightmares, but he has hallucinations of a stag, sleepwalks and eventually is placed under so much stress that he will fully blackout and suffer from seizures. In an attempt to keep Will stable, Jack Crawford sends Will for counselling and observation by Dr Lector.



  • Aspirations? Will more than anything wants a simple life, but this is countered by his sense of justice, justice though out of the need to help people.
  • Virtue: Just, Vice: Escapism - Will would rather just walk away from his job even though he knows he can help people.
  • Merits
    • Professional Training 5 - Investigations (empathy, investigation, firearms)
    • Tolerance for Biology - he doesn’t spew on the sight of blood
    • Trained Observer
    • Mind of a Madman - basically what Will Graham suffers.
  • Conditions
    • Fugue - when things gets bad he blacks out! Perhaps he no longer suffers this once he has had treatment for Encephalitis and also has his revelation at the end of the first series.


Alana Bloom



Alana Bloom is a psychological professor, FBI consultant, friend and love interest of Will Graham, and also a former student of Hannibal Lector. Alana is interested in, and cares for Will, but cannot pursue this relationship due to Will’s unstable condition. Alana acts as Abigail Hobb’s psychiatrist.
As the series progresses, her concern for Will, her analysis of Abigail, and her suspicions concerning the Chesapeake Ripper - Abel Gideon - leads her into an increasing amount of conflict with Dr Lector, as she finds his actions and methods questionable.


  • Aspirations? She clearly cares for and wants to look after Will, and perhaps even be able to have a normal relationship with him.
  • Virtues: Protective, Vices: Lust
  • Merits
    • Professional Training 4 - Psychologist (empathy, medicine, science)


Jack Crawford



Jack Crawford is the head of the Behavioral Science Unit at the FBI, and is thus the team leader of the investigative team. Jack has a difficult relationship with his wife, given that both are devoted to their jobs, which in turn has lead to a missed opportunity of having a family. Jack expects the best from his team, and in the case of Will Graham, pushes hard for results, even at the cost of Will’s sanity. Jack’s need for results and solutions culminate in angry outbursts, and tied to this is his need to not lose other people under his charge. In particular Jack is haunted and taunted by the Chesapeake Ripper - whom killed one of Jack’s previous team members - so much so that he would rather have the chance to shoot this killer than bring them in.


  • Aspirations: Find the true Chesapeake Ripper.
  • Virtues: Justice, Vices: Wrath
  • Merits
    • Professional Training 5 - FBI  (Investigation, Firearms, Intimidation)
    • Fighting styles - Firefight and Police Tactics
    • Tolerance for Blood
    • Trained Observer
    • Small units tactics - he is team leader and so knows what to do to coordinate them



Dr Hannibal Lector



Hannibal Lector is our intelligent psychopath. To the public he is psychiatrist, and FBI psychologist. He is of course much more, and is a cannibal and calculating murderer.
Hannibal is an orphan, and was raised by his uncle Robertus, and his aunt, Lady Murasaki. It can be assumed that from his aunt he would have learnt much about her Japanese heritage, including some forms of combat.
Initially Hannibal was not a psychiatrist, but a medical surgeon. However, he claimed that too many people died on his watch one evening in the emergency room, and that the experience led him to become a psychiatrist.
Hannibal is incredibly skilled in social situations, and to those unsuspecting people he is the perfect host, charming, and desirable. This is of course supported by his fine tastes in music, wine, and suits. He is an expert cook, which is not surprising. Hannibal’s fine tastes are of course innately attached to his sense of smell, as he is capable of detecting that a person is suffering from cancer just by scent alone.
Hannibal’s almost chameleon like social abilities allow him to insinuate himself into the FBI team, and through this access he is able to murder using methods similar to other killers. He is the Chesapeake Ripper, he is the copycat of the Minnesota Shrike, he is a black market organ stealer - the list goes on.
Within Will Graham he sees something of a mirror, and perhaps a friend. Will’s empathic abilities are perhaps a means for Hannibal to understand himself. But Will is also an experiment through whom he can create the perfect scapegoat.
While Hannibal of course needs to hide from the authorities his true nature, he is somewhat proud. He hates bad manners, and he hates other killers taking the credit for his kills, going as far as orchestrating the murder of Abel Gideon, the false Chesapeake Ripper. Hannibal of course takes great pleasure in consuming human meat, and also humiliating and mocking the FBI in their attempts to catch him.


We can use ideas from “Slasher” for Hunter the Vigil to construct our slasher. Of course there needs to be some rules changes for the God-Machine Chronicles rules set.


  • What made Hannibal a killer? We just don’t know. In the films he repressed his time with Russian soldiers and their cannibalism of his sister. But in the TV series, it may be something far less concrete. Can we have a supernatural spin on it for a WoD game? Perhaps Hannibal is some sort of vessel, prophet, for some dark entity outside of our realm. Perhaps he is more than aware of the truth of the world and the other monsters within it. Or maybe he is something else, something worse than vampires and werewolves.
  • Hannibal has Aspirations - what are those? Fame, glory, apotheosis?
  • Virtues: Manners, Vices: Pride
  • Merits
    • Professional Training 5 - Psychologist (Investigation, Firearms, Medicine)
    • Fighting Styles - Unarmed, Improvised (Kitchen knives and scalpels?)
    • He obviously care nothing for blood and guts!
    • Indomitable - not even the supernatural will influence him.
    • Encyclopaedic Knowledge.
    • Trained Observer
    • Sleight of Hand - he’s a good thief
    • Language - sigh he knows lots
    • Taste - he knows fine art, fashion etc etc…. what an annoying fucker.
  • Undertaking: Charmer - uses his charisma to control.
    • He uses methods like a Genius though - he plans out a game of cat and mouse, he likes showing how good he is.
    • He gets the Talent - Disarming - which means on success the new person he meets will not hear a bad thing about him, and even goes on to support him and make excuses. The victims lose benefits of Danger Sense and Common Sense, also the victim will get a negative modifier to Initiative when in combat with them - they just can’t believe this person would harm them.
    • He gets a Frailty - Thin Veneer - basically his mask of normally will fall away with a trigger - rudeness in the case of Hannibal.


Freddie Lounds



Fredricka “Freddie” Lounds is a tabloid blogger for a website called TattleCrime.com. She is often coming into conflict or helps the FBI team due to the nature of her job. She has no qualms about printing and sensationalizing stories, all for her own gain. She has a interest in the Minnesota Shrike case, wishing to publish the story of the killer’s daughter, Abigail. She is also distrusting of Will Graham, and considers him a psychopath due to his ability to understand the killers.
Ultimately Freddie is driven by her desire for fame, and this leaves her with questionable morals. But they are still things that make her human compared to the killers she writes about. She will only conspire with the authorities, or killers, if it leads to a better story for her.


  • Aspirations? Book deal, fame, Pulitzer Prize
  • Virtues: Ambitious, Vice: Deceitful
  • Merits
    • Professional Training 2 - Journalist (Expression, Investigation)
    • Library - duh her blog! and more!
    • Fleet of Foot - get the information and leg it!
    • Barfly - she is good at carousing at the local bars for info


Supernatural Hannibal!



In the Hunter the Vigil setting, in the book “Slasher”, the FBI has the group called VASCU - Vanguard Serial Crimes Unit. They know a little of what goes bump in the night, and have seen murderers evolve into almost inhuman killers.Vanguard is different though since every agent is psychic. Which of course would mean a killer like Hannibal would have to have a way to cloud his mind. And being psychic would mean having to deal with the visions seen in a killer’s mind. Will of course would be very powerful, yet unstable. He maybe the result of the Wintergreen Process that unlocks latent powers. Of course the cocktail of drugs is damaging. But maybe he doesn’t need them anymore for his power. Or maybe too much makes a killer. The UK parallel group is Scotland Yard’s Society of 12 Keys.


VASCU keep the Lansing Facility for holding Slashers, the killers that border or have supernatural abilities. It’s a bunker in Colorado.


As for Hannibal we need to ask - just what supernatural benefit would he be getting from eating people? Immortality? Evolution to something beyond human? Seeing spirits and ghosts?

Friday, 14 February 2014

Strange, Dead Love Toreador Daeva Love Beyond Death

Even cold dead hearts can fall in love...

Explore the themes of passion and romance in the World of Darkness with a sale on select titles for Vampire: the RequiemWraith: the Oblivion, and Vampire: the Masquerade!

Save 14% on Strange, Dead LoveClanbook: ToreadorLove Beyond Death, and Kiss of the Succubus: Daeva atDriveThruRPG.com!

Over at DriveThruFiction.com, you can save 25% on Clan Novel ToreadorStrangeness in the ProportionEternal Hearts, and more!

Bloody Valentine Sale

Wednesday, 8 January 2014

WoDMMO aka Wrath of Dorks MMO aka WHERE IS MY GAME!!!



So there has been a lot of moaning in the internet-net-net-net.. Why? Because some one trolled about CCP loosing the license to World of Darkness. Now of course, those of you in know would read that article and say "bullshit". Why? Well the writer talks about White Wolf Studios - Something that hasn't been an entity for 2+ years now. Yes we know that there have been layoffs in Atlanta, but that may be the end of a phase of development, and no ones wants to pay people to twiddle their thumbs.

So of cause, the self confessed troll article set off the WoDMMO fanatics, sending them into a shit storm the likes we have not seen since the 6th Maelstrom. Since then life for CCP and Onyx Path goes on as normal. Yeah we still have no new screen shots, video etc. But then so what? Well CCP announced the WoDMMO back in 2006. But they had too. They were merging with White Wolf. It was obvious why. It would have been dishonest not to say. But it meant they had to state what they were doing a lot earlier than most companies would normally announce making a game. So of course people on the internet-net-net-net.. are whining. "WoDMMO was announced 10 years ago!" - Um no. Saying you will make something is different from starting or doing the dev. "Show us some video/screen shots etc. or it's just vapourware". Um no. Show something clearly working yet unpolished, and gain the ire of "fans" and hack journalists because the game is already "clearly shit", even though there is still 2 years work to go.

So we here at Darker Days Radio have more faith, and trust, and well, understanding, than Joe Brujah Public. Hell I doing programming for my day job, and research is fucking hard and all about developing theory, methods, tools, and coding, and for a good few years having no results. So I sympathize with those code monkeys at CCP. Plus I have had the joy of having in my gaming group in the past, and on the podcast, my friend James, a gamer, QA, and now designer of computer games. He's worked on stuff like the Magic the Gathering Duel of the Planeswalker games, Lego games, Big Point and their MMOs.

So now let's hand over to James to tell you all why you should quit your whining!







Hi, my name is James and I’ve worked in the games industry for 6 years. I’ve done a lot of QA testing, some Games Design and a whole bunch of beta tests.
Kris has asked me to write a little post about the WoD MMO and MMO development in general so here goes.

It takes a LONG time to make an MMO.
Somewhere secret and hidden there will be teams currently planning MMO projects that aren’t even going to be announced for years. They’re having discussions about how to support their servers, what kind of systems to have form the core of the game play, maybe trying to get some idea of a visual style before committing thousands of man-hours to a projects.

A case in point is The Secret World. After rooting around on the internet it seems it was being worked on in as early as 2006 but that it was planned as a spin-off of a yet unfinished game meaning there had already been previous work establishing a theme, concept of the mechanics, planning, budgeting etc. The unfinished game, Cabal, allegedly went in to pre-production in 2002 but it took until 2009 before the studio was happy to be talking about the content of their game to the press and Beta testing only became available in August 30 2011, 11 months before its eventual release on July 3rd 2012.

As soon as it becomes public knowledge you have to maintain public interest for the whole of your super long development cycle.
The moment people hear that there’s a game coming out that they want to play people get excited. They want to know how it plays, they want to know what they’ll have to pay for it, they want to be able to reserve character names or make guild before anyone has been able to sign in.

Managing this is a mammoth task, to try and keep people interested you have to very carefully drip feed them information that’s just enticing enough to keep them excited without causing them to burn out by counting off the days until it’s released. This can go drastically wrong, especially if development hits any speed bumps as a piece of information given at the outset of the hype train might no longer be relevant when they realise they need to switch engine later in development.

Games change throughout development.
A game can start out with a clear direction only to find out systems don’t work as well as expected when put in to a playable game. Maybe resources needed are too scare and they are removed. Maybe the genre has become saturated with present day zombie survival horror games and you want to make sure yours stands out so you change to being a sci-fi zombie survival game.

When you release a game, you get one chance.
Since developing an MMO can take a long time, you want to make sure you give it the best you can do for it. You’ve carefully managed your hype engine to smoothly build up an increasing sense of anticipation for the last 6 years. You’ve settled on which features made it in to game and now it’s time to try out an Alpha of your game.
You carefully select a small group of people, probably forum members or applicants who have expressed an interest through on site registrations. You get them to sign Non Disclosure agreements stating they won’t reveal any information not available to the general public and you let them log it to your game, it’s likely not fully feature complete but you really need to test to see if your server structure can handle it.

At this point people are already judging you, if early screenshots are released then they are torn to shreds and dissected by potential consumers and opinions will be formed. You might have lost some of the player base you’ve been carefully cultivating for years.

World of Warcraft suffers from this due to data mining sites that extract data from the patches on the test realms, new models are extracted from the test data and players are absorbing this content months before it comes out.






So be patient. CCP has no publisher pushing they to deliver on a certain date. If they had that, then people would be forced into what is known as crunch time - doing extra hours, often unpaid. And that's shit. CCP have the flexibility to not have to burn out their staff, and they can take their time to make the game as good as possible on day one release.

So be patient - go play some other games, have a holiday, play some tabletop WoD if you want.